Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Luxurious Panama Hats

by RainFrogs - Jam Entry

Luxurious Panama Hats is a game about growing a tree while fighting off Monty Python-esque hands with your thorns. Don't let them get all your leaves!
All art has been found on:
and is in public domain

Z: Descend left / Confirm selection
C: Descend Right / Cycle selection

The game mechanic is centered around a binary tree, meaning at each branch (starting at the main trunk) you can choose to travel either left(Z) or right(C).
If you travel into an empty space you will be prompted to choose a new branch (in gray) for that node, using C to cycle through them and Z to confirm. Once you have confirmed you will return to the root.
If you travel into a terminal node (leaf, thorn, twig) then pressing Z will return you to the root.

The hands will randomly target a leaf on the tree and reach down and try to pluck it. If the hand hits a thorn on its way to pluck the leaf, the thorn will fall off and the hand will retreat. If it reaches the leaf, however, it will pluck it and leave behind a twig which cannot be removed or built on.

The goal is to grow as many leaves as you can before the hands pluck all of them! Good luck!

Downloads and Links




Alloyed says ...
Dec 15, 2015 @ 2:36am

+ Reminds me of World of Goo/other 2d boy games in a good way: it has that same visceral sense of growth and improvement when things are going well and panic when they aren't
- Controls are bad. This probably isn't a surprise, but it really does unnecessarily slow down the flow of the game
- I don't really understand the hand's behavior: sometimes they will go for the thorns, other times not, and I still don't know if they will go for a thorn you placed after they showed up on screen

Reggianito says ...
Dec 15, 2015 @ 3:22am

After a few attempts, I found some rhythm to the game. It's weird, but fun. Could greatly benefit from having some soft sfx and some old time music (hint: lots of public domain old timey music over at, but everything in the game is solid.

UntitledQ says ...
Dec 15, 2015 @ 4:55am

Confusing controls :/

intXparts says ...
Dec 15, 2015 @ 11:26pm

Awesome concept! I really got into it after learning the controls. Fantastic job on the artwork and music, it felt like watching a turn-crank film.

VladRusu says ...
Dec 16, 2015 @ 3:19pm

GJ for the art

cacciatc says ...
Dec 20, 2015 @ 1:57am

Definitely, the most unique entry I have played so far.

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