Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by OctoStudio - Jam Entry

​POOM POOM TCHI is a multiplayer plateformer 2D about making your enemy grow to explosion. You need to combine keys on rythm to protect, reload or fire. All actions happen at the same time.

You just need gamepad controllers and some friends.

Enjoy! Poom Poom Tchi!

Francois Corbel - Developper
Julien Balestrieri - Developper
Lucien Coycault - 2D Artist
Claire Allante - 3D Artist

Downloads and Links




lastninja2 says ...
Dec 16, 2015 @ 10:59am

Enjoyed this one ;)

GogglesKitty says ...
Dec 18, 2015 @ 2:54am

Though I don't have friends to play this with, it's a really cool concept! I like how it's more strategic instead of just jumping around and spamming the shoot button like many games are. The controls are a bit weird, but I'm sure they're quick to get used to. The art is also really interesting! Great work.

Almax27 says ...
Dec 19, 2015 @ 2:00pm

Love the art, controls felt a little awkward, but great concept and well executed!

Lullaby says ...
Dec 19, 2015 @ 2:09pm

Nice entry, with a very original key feature! I only had a few minutes to play it with a friend (which was leaving at the moment), but it seems well done and pretty solid!

Weeping Rupee says ...
Dec 19, 2015 @ 3:59pm

This concept is very cool-- you get the idea right away but the controls are another matter. I kinda actually wanted a really hand-holdy tutorial for this one. I mean the graphical representation of how to fire to the rhythm was pretty good but it took me a while to really get it.

Unfortunately I have no friends to play this one with so I had to try it with my 3 year old kid. Wish I could've given it a more proper go. I intend to try and get my fiance to play this one (and a backlog of others that are multiplayer) but who knows if I'll be able to find a moment to do it.

Either way, really cool concept.

luysse_l says ...
Dec 19, 2015 @ 4:28pm

i lie this graphic !

Nega Drive says ...
Dec 19, 2015 @ 7:12pm

Cool idea. Kinda like Worms meets Patapon, or something. Great artwork and nice audio that ties into the gameplay. I wish there was more feedback for entering the button inputs though.

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