Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

Consumerism

by Spag Head Games - Jam Entry

Controls:
Singleplayer:
- Mouse: Aim
- Left-Click: Dash
- Right-Click: Use Ability

Multiplayer: (X-Box Controllers, up to 4 players)
- Left Joystick: Aim
- A/Y: Dash
- X/B: Use Ability
Note: If wanting to play singleplayer with a controller, select the multiplayer option.

Known Issues:
- AI occasionally gets stuck on walls
- Foods can spawn on-top of each other (Hiding abilities)
- Controller player number may not correspond to in-game player number
- Joystick can sometimes seem to get stuck
(Fix: Move in direction you are facing then move where you want to go)

------------------------------------------------------------------------------

Consumerism is a game about consuming as much as possible in a short amount of time. A four player top down eat-em-up game. Eat the most unhealthy foods and make sure that you avoid the pesky 'healthy' foods. There are three superfoods found across the map: burn your enemies like in Vietnam with chilli breath, gas your enemies like Hitler did with a can o' beans, and get high on sugar with the literal sugar bag.

DISCLAIMER: We used the content rating for a reason, deal with it. (We aren't mean people... It was supposed to be funny. You have no sense of humour.)

We are sorry if we have offended anyone. Please note that our description and game concept were purely chosen because we thought it would be funny. We did not mean to offend.

Downloads and Links


Ratings

Coolness63%
#679Humor(Jam)2.33
#872Fun(Jam)2.68
#879Innovation(Jam)2.55
#894Mood(Jam)2.57
#993Overall(Jam)2.70
#1003Theme(Jam)2.74
#1005Graphics(Jam)2.00

Comments

Dec 15, 2015 @ 2:39am

Fun idea, would be neat if the character actually grew larger or something as they ate more. Good job!

CalmKai says ...
Dec 15, 2015 @ 2:42am

Fun and entertaining game!

Ben Allen says ...
Dec 15, 2015 @ 2:57am

Fun game, AI would get stuck after a while but usually find it's way. Would benefit from some sound effects.

Sokar92 says ...
Dec 15, 2015 @ 4:10am

Good job. It lacks a bit of cleaning in the IA .I like it

Fathom says ...
Dec 15, 2015 @ 5:46am

I ate some pizza, and some other food. Then I saw more food so I ate that as well. I continued eating food, and then one day... the game was finished. Consumerism!

AdamAlexander says ...
Dec 15, 2015 @ 5:46am

This was a fun game. It was a little confusing and I struggled to get some good farts off, but the general concept was good. Well done.

manabreak says ...
Dec 15, 2015 @ 9:00am

Nice idea, however where's the theme..? All in all, nicely done. :)

Dec 15, 2015 @ 9:12am

I don't see why anybody would find that offensive or anything. A bit dull in single player, would probably be better in multiplayer. Also might help if the AI didn't get stuck on walls occasionally.

Like Llama said, would be good if the characters physically grew as they ate more (so you could see who was winning without looking at the health bars out of the way). Also would be nice if there was an icon somewhere showing you what ability you had ready to use.

bazz_boyy says ...
Dec 15, 2015 @ 10:24am

Not bad dude, your ai programming is really nice, except when they get stuck on walls. Well done!

Dec 15, 2015 @ 10:33am

Hello, My name is William and I was the lead game designer for this project. Feel free to ask any questions. Seeing as you can't reply through this website I'll just answer the most frequently asked questions.

Firstly, the theme. This game (as far as we're aware) works with both themes. The game includes growing (in mass) and two buttons (and mouse movement).

We wanted to do growing but found it messed up path finding too much (and we weren't reprogramming that) so we settled with what we had. We plan to add this in the future.

Sound was yet again a time constraint. I was fairly busy (sadly) throughout the challenge and didn't have much time. Zac (the mastermind behind the coding) was too busy working on code to work on sound. Yet again, something for the future.

Hope this answers any questions. If you have more please comment and I will reply asap.

-William

zenmumbler says ...
Dec 15, 2015 @ 11:37pm

Within 10 seconds all my opponents were stuck running into various walls and corners and I picked up the food, but it didn't seem clicking left or right did anything? Fun entry, sort of a food fight / running man combo.

OttersDen says ...
Dec 15, 2015 @ 11:48pm

It was a little difficult knowing when I had a powerup and what it was. But I liked how the players had smooth movement, and the little colored trail they left. That was a nice touch. Good job!

Claire1605 says ...
Dec 16, 2015 @ 4:56pm

Was fun for a few plays through, but would be more fun with more obstacles and if the AI didn't get stuck. Also like others have said, if you grew bigger that would be nice as I found the GUI a little confusing.

Ludum34 says ...
Dec 19, 2015 @ 9:19pm

My neighbor is fat guy, and this game hards him.
But gameplay is correctly normal.

rjhelms says ...
Dec 19, 2015 @ 9:20pm

Really fun idea! The mouse movement feels really good, and the AI was a decent challenge (when it wasn't stuck on walls.)

Sound would go a long way to making this feeling more complete.

laaph says ...
Jan 2, 2016 @ 6:34am

Fun game! I felt I was missing something by not playing it multiplayer

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]