Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by tyr_arcana - Compo Entry

Wyrm:LD34 is a game about being a space dragon and shooting down waves of poor defenceless spaceships (they're defenceless because I did not have time to add the ability for them to shoot back, but I like the empowerment of it).

The game features both themes, with a protagonist who must balance the urge to grow with the limited screen space available. It uses only two buttons for gameplay (plus escape to quit), although which two buttons are used does switch around sometimes.

* Fast Paced Shooting
* Abstract Artwork
* Two Orientations
* Flexible Aspect Ratio
* Procedurally Generated Levels
* Some Attempt At Balance
* High Score Saving
* Progress Saving
* A Quit Button
* The Ability To Die (the last feature added)

Unity 5 for Windows and WebGL. Hosted on GameJolt.

Downloads and Links




dj_pale says ...
Dec 15, 2015 @ 11:35pm

Interesting art style and concept - as you mention, this is too easy since the enemies are weak.

pvwradtke says ...
Dec 16, 2015 @ 12:13am

Fun game, with a solid art style. Had some issues with the game crashing some times. How about adding music and sounds to a post compo version?

h.attila says ...
Dec 16, 2015 @ 12:30am

I really like the idea that you get disadvantaged as you grow because the available screen size shrinks. Adds a nice balancing element to the game. Nice art style and some great variation of enemies, too. I was also pleasantly surprised when the game switched to a vertical version just as I was starting to get a bit bored with the vertical shooting. Some sound effects and music would've really improved the game though.

Komradus says ...
Dec 17, 2015 @ 10:53am

Loved the art and the player's shooting mechanics. Would've been great to have some sound to it.

Gyfis says ...
Dec 18, 2015 @ 9:51pm

Sweet memories of the Nokia game :D Solid Compo contribution :)

krispy says ...
Dec 19, 2015 @ 5:51pm

Had fun playing this game - good use of themes. Ramping up the challenge as you progress would be nice since it starts to get repetitive after a while.

Blake_Lead says ...
Dec 19, 2015 @ 6:24pm

Nice little shooter. Well done

Blobo says ...
Dec 19, 2015 @ 7:19pm

Pretty neat! could use some audio thought.

paruthidotexe says ...
Jan 4, 2016 @ 10:13pm

Nice art style for the very old game.. but as the player collects more heart it fills half of the screen which is some draw back..

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