Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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CodeTyper 0506

by David - Compo Entry

A small two buttons (Left Arrow/ Right Arrow) controlled game, where you have to verify yourself as human (something like "captcha" for example [I want to show how annoying captcha can be]), but without every getting forwarded. It is a game where you try to achieve the highest score.
It is a reaction based game where you have to coordinate player´s hand between the 8 character keys and 3 utility keys in order to type the code displayed on the monitor.
There are 3 big changes and one continuous change making the gameplay a little bit harder and faster. (These changes are listed down below under the "Spoiler line")

(Just funfacts)
The whole game consists only of cubes and the highscore is only on the local machine. It is my first entry at Ludum Dare. I worked something between 8 and 11 hours on this game. My idea -> How to make you as player use more buttons even though you can control the game with only two buttons.

Have Fun!



[Continuous] The length of words get longer with your increasing high score (min 3 - max 17 characters)

Bigger changes:

1. After achieving 750 Score you begin to type faster.

2. After 2:30 Minutes of in-game time, the time changes from limitless time per round to a countdown based on your score and in-game time.

3. After 4:40 Minutes of in-game time you have to type the words in reversed order.

Downloads and Links




ccglp says ...
Dec 14, 2015 @ 9:29am

Good game! Idea is pretty innovative, so good work overall!

Gyfis says ...
Dec 14, 2015 @ 9:30am

Fun mechanic! It grows quite stale, though

Tensoplast01 says ...
Dec 14, 2015 @ 9:31am

Good idea, just not so fun for me, but i like your concept! :)

manabreak says ...
Dec 14, 2015 @ 9:33am

An original idea! Took me a while to understand what's going on, though. :p Oh, and the leftmost and the rightmost buttons get cut (are not visible on the screen), don't know why that happens.

Tijn says ...
Dec 14, 2015 @ 9:38am

Awesome job on submitting your first LD entry! It looks pretty decent as well and it runs without trouble.

Having more buttons than just the two you're controlling is a clever take on the subject. Alas the gameplay isn't that engaging to really keep it up for very long. But for people who are into beating highscores, this might scratch that itch for them :)

There could have been a little more audio and the audio that is there could be a little louder. Maybe you can focus on that subject the next time!

pinion says ...
Dec 14, 2015 @ 9:41am

Guess which button I kept hitting once I'd put my whole code in? It wasn't enter :D

Nice idea.

Terrabalt says ...
Dec 14, 2015 @ 9:43am

Good idea. text kinda hard to read though.

madcoil says ...
Dec 14, 2015 @ 10:01am

Interesting concept, but maybe not terribly fun. Doing captchas is annoying in general! The text is also impossible to read.

Nice work on the actual game coding though!

RikkyPikki says ...
Dec 14, 2015 @ 11:24am

Very innovative! But it was very hard to read the text on the screen.

muit says ...
Dec 14, 2015 @ 11:31am

Cool game and cool idea! Only the movement is not so comfortable but its ok.

nunesbarbosa says ...
Dec 14, 2015 @ 11:49am

Very nice.. A bit repetitive though

shar says ...
Dec 14, 2015 @ 12:07pm

lol my antivirus doesn't want to run games made in Unity, gj tho

Reccy says ...
Dec 16, 2015 @ 5:12pm

Cool game, I really like the sudden difficulty spike :P

publicidadeba says ...
Dec 17, 2015 @ 10:18am

Innovative concept and it has the right mood.

Rogod says ...
Dec 17, 2015 @ 10:20am

Nice idea but, it didn't fit on 1600x900 properly (so I couldn't see the far left key) and it had no escape-to-close. (I really hate having to close unity projects with alt+f4, it feels so sloppy)
Also some kind of safe-zone would have been nice so I don't end up typing random keys trying to find a letter.

Dec 17, 2015 @ 10:22am

Very interesting mechanic. The movement could feel smoother, maybe controlled by Mouse? Graphics are also well done!

YinYin says ...
Dec 17, 2015 @ 10:23am

Bright green text on a bright grey screen was a rather bad contrast.

While I get that having all control buttons on the right is what created most of the difficulty I think putting either delete or reset on the left would benefit the game (you would still be able to go too far or too short for hitting enter).

David says ...
Dec 17, 2015 @ 10:49am

Thanks all for the responses so far. I will be trying to fix the named problems the next time. I am also working on an mobile version of this (it is working, but needs a lot of work so it feels smooth, and thank to all your responses, I know what I can improve on) :)

srakowski says ...
Dec 18, 2015 @ 12:57am

The concept here was really cool. Getting the thing positioned wasn't very smooth. Need some dampening or something. Otherwise, good idea and well done!

rjhelms says ...
Dec 18, 2015 @ 3:01am

I really like the idea of using two buttons to press more buttons. This is for sure more fun than filling out real CAPTCHAs - it feels like I'm playing as a robot someone built in a hare-brained scheme to get around them.

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