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This is our cat. Cat is in the box. The box is in the space.
To complete the lvls:
- collect all food
- avoid red and yellow bombs.
- escape from the box through the portal
Use two buttons to rotate square.
Our team, 6 guys: 2 flash-programmer, artist, designers
Downloads and Links
Ratings
![]() | Coolness | 71% |
#292 | Humor(Jam) | 3.07 |
#321 | Audio(Jam) | 3.36 |
#354 | Innovation(Jam) | 3.35 |
#439 | Graphics(Jam) | 3.60 |
#573 | Theme(Jam) | 3.61 |
#677 | Overall(Jam) | 3.15 |
#730 | Mood(Jam) | 2.95 |
#783 | Fun(Jam) | 2.82 |
Comments
It was really annoying to wait for the input repeat to get fast rotation. Have it instantly rotate whenever you hold down one of the keys. Besides that, I really liked the idea of playing with relative velocity and angular velocity. Pretty fun if you can look past the input issues.
The controls are a little tricky. For example, I advice you to move when the key arrow are down, not pressed :)
I like the game a lot. It looks good and the gameplay is new and refreshing. I feel that the cube could rotate a bit faster however.
This is really innovative. A minor complaint is that the combination of the negative-ish sound and the red flash made it seem like bouncing on the walls was a bad thing initially.
I liked the concept but there is a problem with the rotation. It is too slow ! Add more speed to the reaction if you want the player to feel free and skilled^^
I think it might've worked better if the input was a bit more responsive, cause it's a pretty fun concept. What I really enjoyed though was the music and the graphics of the game. It makes it feel a lot more polished.
I think the cube is too slow to rotate, but the concept is not bad and the AstroCat idea is very cool :) good job!
Awesome game! You could add some difference between the yellow and red bombs.
Love the idea and the design, specially the character. It's a bit hard to play if you have to wait so much to be able to rotate the box. But it's still pretty cool :)
Nice. Only remark is the latence between the input and the rotation of the box. But well done !
The concept is very fun, but controls are to hard. add some smoothness to the controls and it will be perfect! ho and the music is cool!
hmm could the rotation of the whole square be smoothen up ?
i think it reduces the pleasure of playing
Super nice. Only problem is there's something wrong with the input. It takes too long to take effect.
Cats. Bombs. Space.
In theory, pretty good--but this still has a lot of bugs that keeps it from being fun to me. It fits the theme well, but I've seen this kinda gameplay before. It's nothing new. But it does throw a unique spin on it--the character is always moving, and you have to use the box to send it how you wanna go. So, once again--this can work well, with some work.
By the way. There's a glitch where the cat can randomly float through the box while it's turning, which instantly leads to Game Over. This should probably be fixed.
It reminds me of the sonic 1 bonus stages! It felt a little harsh to me to put bombs straight in your path from level start though, Id have either put them off your initial trajectory or at least let you press a key to begin. Most rounds I hit the first one and couldn't avoid it!
Nice music! I think I found a bug - I moved the square and the astrokitty went overboard without a portal, and then the game was over.
Reallu fun. A bit difficult to apprehend and the wait for the input is a bit frustrating. But still cool !
One of my TOP10, I just wished the controls were a bit more lose. Great graphics, sound and mood.
Good game with a pretty mood. However I think that there is a little problem with the controls. They don't react as well as I hoped when I pressed keys. I feel that the cube could rotate a bit faster however. Overall I like it ++
beautiful graphics, buthave to keep pressing buttons instead of holding it is a bit boring
Nice game, think the rotation controls could have been a tad more responsive though
This was a cute game, but the response time on the box rotation as well as the hit boxes on those bombs made it pretty difficult to win. Once you got used to it, it was easier, but the controls could maybe use some work. I did like the graphics, and the audio! It was a fun game to play!
Controls seems off. Its very hard to rotate the room quick enough.
Nice graphics, but the game feels a little buggy. I often went througt the square, and lost myself in space.
But it was fun because I was a cat!
wow, that was a fun little [and tough!] physics-puzzle game, I really enjoyed it!
art was very nice, sound was good, humor was funny, and overall I think this is a pretty solid entry, nice job :)
It was very hard to control, but a good idea and I wish that the controls were better! The rotation should be fluid; it's hard to get things to work otherwise. It looks really nice though, keep working on it! :)
Love the controls even though I suck at them. I'm sure it would be more fun if I could physics lol. Enjoy the feel and the music from the game.
Thx a lot for feedback! On this jam we don't have enough time to make controls better, solution with slower square rotation save our game from more bugs.
The control lack some smoothing but the game is enjoyable, Space is well rendered.
very cute graphics and gameplay
music is positively energetic)
a litle bit more responsive controls- more inertia in cube rotation or speed up astrocat to keep this flow -
5 astrocats from 5 :)
The concept is good, but the controls really need to be more responsive. Nice music.
Really good! Had much fun playing this! Most likly the polished game I've seen yet
Felt so cool beating level 4, woosh, woosh, MEOW!
Chill music, challenging gameplay, clean graphics. Good stuff.
Nice mechanic and well made game! Only annoyance was that keypress came from key "repeating"
really difficult to controll. therefore not fun at all. really 6 people worked on this??? i know i fucked up. but 6 people at the same time? i'm sorry
Cool game. I sometimes glitched through the sides of the square, and I found it annoying to spawn into a level and immediately crash into mine. Good job nonetheless!
Rotation should be a bit more responsive and a bit faster, but the concept is nice.
Interesting, polished entry.
I glitched couple of times through the corners of the square with the cat falling into infinity (thus dying).
Also the square rotation could be a little bit more responsive (i.e. faster movement, or without the lag after pressing a button).
I really wanna like this more. But the sticky controls prevent me from doing so. Catchy sound track though! I just can't get into it.
I had a strange problem where two background music tracks were playing at the same time, or maybe I just imagined stuff. Anyway, the (two) controls are a bit clunky. You have to hold the control down for a while for it to repeat, which detracts from the flow of the game and any quick reflexes to save the kitty from the bombs. Would have been nice if the kitty grew a bit when eating the food.
Nice concept and cute aesthetics. The game is a bit difficult to play though and I think I'd personally appreciate if the cube would rotate a little bit faster.
Maybe the square should go faster. Nevertheless I enjoyed the entry
Only thing that was slightly annoying was having a bit of input lag while rotating, other than that it was a nice very clever simple idea. Very well done!
It's a cool idea, just a bit too frustrating to play with the speed of the cube and general unpredictability of the cat.
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