Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: has an experimental game downloader over here. You may find it useful.

Back to Browse Entries


by TeamDromedare - Jam Entry

Theme: Growth (or well... the opposite of growth..)

Lazerlock is a teambased battle arena game where two teams battle eachother with shrinking rays.

Each team shares one XBOX-controller. You move your character using one of the sticks. If you and your partner simaltanousely presses the "LB" and "RB"-buttons in range of eachother, a shrinking ray will appear between you. Hit the other team with the ray to shrink them until they're no more!

Keyboard support:
We have keyboard support (see the readme) but we reccomend that you play this game with four players using two XBOX-controllers.

Four players (Reccomended):
It's reccomended that you play this game with 4 players controlling one ball each.

Two players:
You can also play this with only two players controlling two balls each. Might be worth a try!

Victor Lundblad - Game Design
Anders Hofsten - Game Design and Audio
Rasmus Willen - Programming
Svante Almbring - Programming
Christopher Tåqvist - Music

*Enjoyed the music? Then you can follow our musician on Soundcloud:

Downloads and Links




Dec 14, 2015 @ 11:27pm

Incredibly fun multiplayer game!

sugarbyte says ...
Dec 15, 2015 @ 12:05am

I'm sorry, I can't rate Windows games!

NuclearCellar says ...
Dec 15, 2015 @ 1:58am

I see a fun potential!

Trash Games says ...
Dec 15, 2015 @ 2:21am

I found it very difficult to control in a lot of ways, and struggled to figure out the game without reading through the readme. It has potential, though

Xanjos says ...
Dec 16, 2015 @ 3:50pm

Neat concept although a visual indicator of which ball you're controlling (and maybe which is your partner) would be nice.

bradur says ...
Dec 17, 2015 @ 5:34pm

Nice little multiplayer game. The graphics look quite nice, and the sounds are very good as well. With a little polish, this could be very popular!

Jan 11, 2016 @ 12:15am

Really neat game! If I had friends, this would be fun. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]