Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Run Cube, run!

by zguba - Compo Entry

So... yea, here I am. I did it. I made game named "Run Cube, run!", that is about a John Cube. He is keep running foward, jumping, collecting coins and shooting. All this with isometric camera. I don't really know what else can I say about this game. It's really simple. One I can tell you in trust is that there is one easter egg!

Have fun and thanks for your time!

Downloads and Links




Allthebees says ...
Dec 14, 2015 @ 10:02pm

Really love the isometric art style and character design!

The game starts off a bit slow but after a while it feels really good to play. Would be nice if you also controlled the menus using on z and x as well :P

tedling says ...
Dec 14, 2015 @ 10:07pm

I like it :) The graphics are obviously very prototype-like, but they actually work pretty well in the game.

The explosions on death look a lot like fireworks, that is awesome :D

wavegunner232 says ...
Dec 14, 2015 @ 10:08pm

not innovative. Its fun but the control's are not responsive enough

Dec 16, 2015 @ 9:24pm

It's s pretty simple premise but I like that you changed the perspective - gives it a little oomph.

KriBoNiTa says ...
Dec 17, 2015 @ 5:24pm

Good mood, i like the simple graphics which goes well with the gameplay, i like the little animation on cube jump :)

Blobo says ...
Dec 19, 2015 @ 7:07pm

Pretty neat game.

Yazara says ...
Dec 25, 2015 @ 12:45pm

Fun game, but the color choices seem weird to me, as well as the key mappings. On a german keyboard, Z and X aren't next to each other :P

SirJavaGaming says ...
Dec 31, 2015 @ 6:42pm

PLEASE never use x and z because on my german keyboard its 10cm distance and that completely sucks. But otherwise nice game, have a "guten rutsch"! :)

Phil Strahl says ...
Jan 3, 2016 @ 6:33pm

Enjoyed the isometric artstyle, however here are some suggestions for improvements (entirely subjective, of course):
* Don't use Z and X, those keys are not next to each other on a German keyboard layout. A/S, Q/W, ↑/↓, 1/2, would be good alternatives
* the jumping feels sluggish. Maybe increase the upwards part of the jump drastically in speed and/or magnitude
* It was impossible to tell whether I'd reach a coin or not. Maybe have them project their shadows onto the rail, so players would know where they are located?
* I constantly spammed the lane with projectiles and never saw an obstacle or enemy. Maybe limit the player-gun even more, e.g. by a cool-down, having the player also collect "ammo-packs" for it, and/or the possibility to also shoot precious coins.
* Ramp up the difficulty, e.g. by slowly increasing the speed of the game, increasing the number of enemies/gaps or introducing multi-level platforms. I'm sure you can come up with something.
Still it was fun! All the best :)

Nega Drive says ...
Jan 3, 2016 @ 7:50pm

Cool game. I like the isometric style. Simple but fun!

Rex Peppers says ...
Jan 3, 2016 @ 8:27pm

Can't play windows games...

RHY3756547 says ...
Jan 3, 2016 @ 8:31pm

Rather simple, but it works! Could have used at least some audio tho - when in doubt, use SFXR!

Markus Brand says ...
Jan 3, 2016 @ 8:34pm

Okay. It's a nice game, neat graphics, it fits the theme. But there is no sound at all (or did i miss ome settings?) and it gets boring really fast (for me). But solid work, the programming is flawless

StaNov says ...
Jan 3, 2016 @ 8:36pm

Why not :) Nicely generated levels!

kardfogu says ...
Jan 3, 2016 @ 8:49pm

Nice entry and good job on the implementation of the theme.
Keep up the good work!

- Kardfogú

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