Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Never Ending Balloon Bank

by rockybdubs - Compo Entry

First Ludum Dare!

A two button game where you shoot pins to pop balloons to gain coins and grow your bank. You can't lose! This is a NEVER ENDING balloon bank!!


SPACE:change direction of shooter platform
RETURN:shoot pins

Downloads and Links




Dooskington says ...
Dec 14, 2015 @ 4:16am

I had no idea what I was doing, really.

krashja says ...
Dec 14, 2015 @ 4:42am

I think the game need something more challenging, its too easy, developing! :)

bushmango says ...
Dec 14, 2015 @ 5:06am


Jynshi says ...
Dec 14, 2015 @ 5:21pm

I liked it, it's got potential, maybe some updated art

Rogod says ...
Jan 4, 2016 @ 11:36pm

Not sure what the point was, this has gained one of my lowest ratings because it basically isn't a game and looks like it was drawn in Paint and programmed with PowerPoint.
Not sure what took you 48 hours on this, but I could make this functionally in about 4 languages spending no more than 15 minutes on each.

Jan 4, 2016 @ 11:38pm

Great practice for your next Jam!

mf1214 says ...
Jan 5, 2016 @ 12:44am

Nice game, just needs more to do.

rockybdubs says ...
Jan 5, 2016 @ 12:53am

I had to learn how to program in 48 hours and learn paint! My next game will be taken to next level x10! Not to mention, had to take a 6 hour break to take my mom to a Grinch play. Geesh!!Thanks for the feedback Rogod!

ViKing Games says ...
Jan 5, 2016 @ 1:22am

The controls were odd at first, but I got used to them quickly. Would be better if you could do something with the money, like upgrade your pin shooting or make more balloons spawn. Not being able to lose made the game less entertaining, and I found myself stopping relatively quickly.

Good use of both themes, though. I always love it when a game is able to use both in a noticeable way.

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