Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Towering Smash

by BooleanFiasco - Compo Entry

BUG NOTE: There's an unresolved bug in the WebGL version where, after the first GAME OVER screen, enemies won't start automatically on subsequent plays. You must press left or right once to get the enemies to start spawning. Sorry!

A simple game to smash your enemies and grow to gigantic size! Controls are:
1. Left/right arrow to attack enemies on your left or right.
2. Left+right arrow to grow (once you have enough power).
3. The blue and orange blocks will light up when you are in range of an enemy.

Some basic rules:
1. Enemies also grow!
2. If you get hit by a larger enemy, you will die.
3. If you are hit by a smaller or same sized enemy, you will shrink.
4. Large enemies take 3 hits, same sized take 2 hits, and smaller take 1 hit.

Downloads and Links




trexmix says ...
Dec 14, 2015 @ 3:01am

WOW. This has got to be one of my favorites of the Jam so far. Its obviously inspired by One Finger Death Punch, but retains enough unique mechanics that I didn't think it was too similar.

I really liked this, a growing animation would have been very cool.

_HopFrog says ...
Dec 16, 2015 @ 6:41am

Geez the core mechanic is just SO good! Good job on this one!

Dec 22, 2015 @ 4:29pm

Enjoyable prototype. I love the action of slashing left and right to take down enemies. I also enjoy the elements of strategy required to succeed-- a balance between the need to grow and the need to be ready to attack new enemies, and the need to time well, since there's a limited window between when an enemy can be attacked, and when the enemy attacks you. The art is clearly lacking, and some nice sprites and animations would only enhance an already fun game.

gallerdude says ...
Jan 4, 2016 @ 4:36pm

Fun core mechanic.

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