Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Rescue Longboat

by Astusvis - Compo Entry

Steer a longboat around a chain of islands to pick up people stranded on driftwood.
(A/Left Arrow) and (D/Right Arrow) to paddle left/right respectively.

Downloads and Links




bushmango says ...
Dec 14, 2015 @ 3:23am

Nice use of the two button theme

Dimitri0xFF says ...
Dec 14, 2015 @ 3:24am

It's fun how the ship is paddling, I like the idea :)

ondrejbalas says ...
Dec 14, 2015 @ 3:25am

This is a good idea and I think you implemented the boat mechanics really well. If you were to take it further I'd like to see some mechanism for making you feel like you were fighting against the clock.

gallerdude says ...
Dec 14, 2015 @ 3:28am

Fun mechanic, but controls get really wonky in small places.

IAmSpencer says ...
Dec 14, 2015 @ 4:18am

Pretty simple concept, but nicely executed, good job.

I liked the hit-boxes on the people, by the way. Due to how the boat controls, it's sort of hard to make sharp turns, so allowing for a bit of leeway by having the peoples hit-box be big enough, was a good implementation.

The random generation (or at least, I assume it's random generation) could use some work, as I once spawned in a tiny puddle of water surround by land, with no where to go. But, this is to be expected for a 48 hour game.

Although simple, I found myself playing this for longer than expected, there's something very relaxing about just rowing around in this game, nice work overall! :)

danieldsj says ...
Dec 14, 2015 @ 6:19am

I didn't think of apex turning to leverage the theme. I think you did a good job, but I didn't see many hazards that could end the game.

mcmahoniel says ...
Dec 14, 2015 @ 6:33am

The longest one I've played so far! Sadly, one of the survivors was somehow stranded on an inaccessible lake. ^_^

liquidmedia says ...
Dec 14, 2015 @ 10:49pm

Good first step the controls don't seem to be stable not sure if it's me or something in the game

fistmaker says ...
Dec 14, 2015 @ 10:50pm

Good use of theme, controls well!

martim00 says ...
Dec 16, 2015 @ 1:16am

Fun to play while waiting something. I liked the mechanics.

Pietdagamer says ...
Dec 16, 2015 @ 9:27am

The game doesn't look great, but it's a lot of fun seeing all the people you rescued walking around the island and seeing them build houses!

felilix says ...
Dec 16, 2015 @ 10:40am

Nice concept!

jonnopon3000 says ...
Dec 16, 2015 @ 2:07pm

Good movement, makes for an enjoyable little game

CrownCity says ...
Dec 16, 2015 @ 3:22pm

The best part of this game was the mechanic and the large map to me. I think the graphics could be upgraded. And some audio would contribute to a better mood. But thanks for making this

Jesse Freeman says ...
Dec 16, 2015 @ 5:04pm

Love the concept of rowing the boat with the two buttons. You should make the boat crash to end the game. Also like how the people you rescue start building houses. Great game!

Dec 22, 2015 @ 4:28pm

Really enjoy a couple things about this game - exploring the sea map is fun, and even more fun is watching survivors travel, settle and explore the land after you rescue them, and as your rescue others. The game also uses the two button theme nicely, though the core mechanic is a bit rough. This type of control scheme is definitely hard to implement well; perhaps the rotation rate could increase over time as the player holds a button down, so it's simple to both rapidly paddle left and right for forward movement, or turn sharply when needed? My other point of critique is simply that it gets a bit dull after awhile. I only played up until I had rescued 34 out of 100 survivors. Perhaps there could be shorter level segments, and as levels progress, you could encounter different sorts of places and people? Great work so far, looking forward to what comes next.

Wakefield says ...
Jan 3, 2016 @ 7:06pm

Loved the concept and great use of the theme. Relaxing and fun to play, I would love to see a bigger version of this.

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