Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

Chaotic Potato

by drinkadriu - Compo Entry

You need to survive as a potato which grows bigger and bigger..

Downloads and Links


Ratings

Coolness66%
#161Humor3.18
#548Innovation3.05
#633Fun2.95
#640Graphics2.81
#673Audio1.73
#730Mood2.57
#754Overall2.92
#840Theme3.14

Comments

Ghen says ...
Dec 14, 2015 @ 10:58am

i like the idea, somehow remind me of an android golf game that i played long time ago, dunno why, probably because of the rotating platorm and the potato as of a golf ball lol
nice job!

pcmaster says ...
Dec 14, 2015 @ 10:58am

Crazy and chaotic indeed but I like the humor :D

oal says ...
Dec 14, 2015 @ 11:03am

Chaotic indeed, but I still felt like I was in control. The upgrades are nice, and I like that you provided a tutorial level to get started.

Dec 14, 2015 @ 11:07am

Fun game. Couldn't figure some stuff out at first. Something might be off with your jump sound. It sounds kinda "wrong". I overlooked the small black text to buy things at first, too. However, it's quite an enjoyable. Great job!

Dec 14, 2015 @ 6:54pm

Funny game, but pretty annoying sound effects.. (:

Max Amaden says ...
Dec 14, 2015 @ 6:55pm

Brilliant little game! I had a lot of fun with it. The only let-down is the annoying jump-noise, but it's not a big problem. Good work!

Piscythe says ...
Dec 14, 2015 @ 7:01pm

With such a dynamic arena, I think a different means of navigation is called for - a rocket boost would fit the theme. Also, the jump noise is all kinds of annoying. Also, I got stuck on my first attempt at the tutorial. On the bright side, I like what you did with the planets, and the enemies are varied and interesting. There's potential here, but it needs a bit more polish.

loxo says ...
Dec 14, 2015 @ 7:07pm

Interesting idea that fits the theme. I liked to explore the game and to learn what everything does. Some of the sound effects could use some more work and I don't understand way there is an explosion when the potato leaves the screen.

amras0000 says ...
Dec 14, 2015 @ 7:11pm

The humor's good. My main issue with the game has to be the sound, though. Each one jump emits several identical sound effects, which drive me up the wall, and they don't stop if you hold down the jump key.

drludos says ...
Dec 15, 2015 @ 1:12am

Nice idea. The rotating world is nice, and the games is quite challenging too! I like how the first level is a mandatory tutorial - I wouldn't have understood the "shop" mechanic without it!

Congrats!

danidre14 says ...
Dec 17, 2015 @ 10:00pm

Don't worry with all the hate on your Newgrounds page.

I'm a developer myself, so I know what you're going through, and congrats on your first LUDUMDARE! :D

The game itself is pretty neat, has me playing for a while testing out the mechanics.

Another thing, all those hate comments, don't you realise they are more detailed than the non-hate comments, which mean they spent a lot of time playing your game to figure out all those bugs and errors! Good job!!!

srakowski says ...
Dec 25, 2015 @ 4:35am

I don't really understand half of what is going on in this game, but I can't help but be entertained. There is something about being a potato and collecting potato dollars that I can't help but love. Well done!

LittleThor says ...
Dec 29, 2015 @ 12:04pm

Chaos is often a bad choice for video games. This is the case here in your level design. It's very hard to understand where to go, and why you should go. Try to add some basic goals and non-randomized paths to have a real impact on player experience.
The idea is quite interesting though.

ALobker says ...
Dec 31, 2015 @ 11:54am

The jumping sound gets a bit annoying, but overall nice game.

Gaspard_ says ...
Jan 1, 2016 @ 2:23pm

Nice little game!
The tutorial was good to explain the basic mechanics.
The game itself was a bit easy, chaotic as advertised, and fun.

Jan 3, 2016 @ 10:24pm

Interesting with the rotating platform, but I didn't understand where to go and what to do. The graphics are nice, but the sounds are pretty awful.

Haokarlos says ...
Jan 4, 2016 @ 11:08am

Nice game, a bit complicated to understand,I like the idea though. Good job!!

BloodJohn says ...
Jan 4, 2016 @ 11:38am

funny potato! =)

Big Cow says ...
Jan 5, 2016 @ 12:27am

When the game starts everything is turning and lots of things are happening lol. I loved the sense of scale in a kind of free to explore platform world. I also liked that it didnt take itself to seriously :) Kinda a cross between Hohokum and Supermeat boy and superfrog with a potato thrown in for good measure. Nice work!

Jan 5, 2016 @ 12:58am

[ETC from Creative Sectors]
It was a funny experiment and the tutorial was a nice touch in the beginning to explain the basics. I missed a good soundtrack that fits this game, but the sound effects were good.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]