Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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The Implausible Zone

by sim9 - Jam Entry

A Comedic Adventure

Henry visits a medical facility that promises to make him grow. He assumes this means to make him taller, but actually it makes him dragon-ier.

*** Quick video of first part of game is linked below! ***


This game was made in RPG Maker VX Ace. All of the audio is original. The art is part original and part generated by RPG Maker's Character Generator, as well as using their UI & font. Unfortunately I'm not able to work on the entry on Monday, or I would have liked to spend more time making the art better and using all original art (so I have opted out of graphics voting).

This game was made at the Seattle Jam location which I was also helping out at.

---- Credits ----

Written by
Robby Zinchak

Music and Sound
Evan Witt

Disco Music
Jonathan Reasor

Carl Craig Juarez

---- Existing Scripts used ----

Word Wrapping Message Boxes, by: KilloZapit

Skip Title Screen

Fullscreen++ v2.2 for VX and VXace by Zeus81

Galv's Use Item on Event

Downloads and Links




caryoscelus says ...
Dec 15, 2015 @ 7:47pm

Soundtrack was a pleasant surprise! The story was quite fun as well, even if too "implausible" to my tastes :D

Rex Peppers says ...
Dec 15, 2015 @ 10:08pm

Can't play windows games. The intro is awesome.

blackwires says ...
Dec 15, 2015 @ 10:28pm

Well, RPG maker, but a crazy scenario ! And yeah, great intro !

Indie L says ...
Dec 15, 2015 @ 10:52pm

Very cool!Good history and a nice soundtrack.

Dec 15, 2015 @ 10:58pm

I was originally turned off because RPG Maker, but that was a surprisingly interesting game! It used creative adventure game logic without going overboard into Monkey Island territory, and the dialogue was cute.

Dec 16, 2015 @ 7:21am

It would help if you polished up the graphics; and also disabled the menu, because there are no RPG mechanics to speak of.

Dec 16, 2015 @ 4:14pm

Very funny, and great use of the theme.

Zazine (Tyrants-not-found-team)

bodsey says ...
Dec 16, 2015 @ 8:34pm

I'm not fond of this type of game, but it's well written and funny so good job

RevelBase says ...
Jan 4, 2016 @ 6:12pm

Let´s disco! Had a lot of fun playing it through and the voice over is awesome.

Jan 5, 2016 @ 12:19am

[ETC from Creative Sectors]
It's good to see a fellow RPG Maker fanatic in this competition. I got a little collision error where the machinery and the restaurant meets. Anyway, it was a funny story with a couple of puns. And your take on the growing theme is somehow interesting and the fitting music is great.

NirabazGAMES says ...
Jan 5, 2016 @ 1:36am

good graphic and mechanics

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