Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: has an experimental game downloader over here. You may find it useful.

Back to Browse Entries


by CalmKai - Jam Entry

Glutton by CalmKai


I wanted to make a game people would enjoy. I learned to code by going to KidOYO programs. They have great mentors that have really helped me grow and flourish. I used the Unity Game Engine for the game - this is my first time competing. I just turned twelve, so please be kind.


I used both themes, growing, and two button controls.

The growing theme has been fulfilled by the wolf growing and shrinking.

The two button controls theme has been fulfilled by the only controls being the mouse for direction and left shift key to go faster.

The Goal

The goal is to stay alive and eat as many chickens as you can. You are the wolf. Eat too much, or too little, and you die. Avoid the purple chickens. They are poisonous. Also, avoid the farmer, he will pitchfork you.


Windows(not tested)
Mac OS X(tested)
Linux(not tested)


All assets were made by me, CalmKai, including the music which was made on my piano, except, for the font which was made by artmaker on the website


If you have any questions about how the game was made and/or have constructive criticism, post it in the comments. I'd love to read them.

Downloads and Links




PowerSpark says ...
Dec 15, 2015 @ 2:30am

Nice little game but I have some advice. I suggest making the view somewhat top down, so that we can see the farmer. Also, the area should be smaller to force the player to confront the farmer, it is so big you can just run in a straight line away. Keep it up!

Mat says ...
Dec 15, 2015 @ 2:36am

Nice idea but I wouldn't play it for more than 2 or 3 times. I can't stand the music, sorry :/
But there's ideas and work, keep it up!

LavWa says ...
Dec 15, 2015 @ 2:55am

Cool game, haha the music was kinda funny, but the artwork is nice and the gameplay simple but interesting. Good work !

CalmKai says ...
Dec 15, 2015 @ 3:08am

thanks for the feed back!

sputnik says ...
Dec 15, 2015 @ 3:33am

Funny game. But I died ( propably the farmer) without seeing it. Wierd but cool music...

piper82 says ...
Dec 15, 2015 @ 3:44am

interesting take. as others said, view is somewhat off.

CalmKai says ...
Dec 15, 2015 @ 3:47am

thanks i will fix the view after ludum dare 34 is over!

Erlend Aakre says ...
Dec 15, 2015 @ 4:12am

Also had problems with the farmer, would have been nice to have a certain goal to work towards. Music was very intense, but all in all a pretty good first entry

Dec 15, 2015 @ 4:25am

lulzzzzz! nice job

VitasaMode says ...
Dec 15, 2015 @ 10:39am

nice simple game. Good job for having a finished product. I would too like to see a top down version of this so that the farmer could be seen. Also I believe you should change and re-preposition your text cause its a little hard to read

CalmKai says ...
Dec 15, 2015 @ 1:40pm

Ok will do after ludum dare 34 is over!

Dec 15, 2015 @ 3:44pm

Congratulations on your first Dare! The time limits do take a lot of getting used to, but it's always a good learning experience!

As for your game, it could probably use some more polish when it comes to the movement controls. I didn't see much point of releasing shift, so perhaps you could just use left and right as your controls, and make the running speed standard? Experimenting with movement is very important to making a good game, though I can understand not having the time to do that.

Another possibility would be to provide somewhere to hide, to escape the farmer. Being able to duck into some tall grass and stop the farmer following you for a short time could help a lot with how this game plays.

Good luck in the future! Keep making games and I'm sure you'll be making some great ones soon!

CalmKai says ...
Dec 15, 2015 @ 6:17pm

Thanks for the feedback!

mr. a says ...
Dec 16, 2015 @ 3:09am

Cheers on completing your first Ludum Dare! Especially on making all the non-font assets (and on crediting the font-makers)! The models are pretty great, interestingly stylized. The chickens remind me of those marshmallow bunny extrusions sold around Easter.

There's something appealingly nightmarish about an expanding and contracting wolf drifting through a vast and too-green field crowded with pristine white and perfectly motionless chickens. The music really adds to the effect. I can't tell if this was the intended, but it amused me nonetheless. Light-hearted but strange.

Gameplay could stand to be more dynamic/varied, but it's oddly meditative as-is, particularly if I embrace that funny nightmare quality.

(Uh, just so it's clear, I'm not making light of the game here, just trying to report that way I'm engaging with it. In sum: I genuinely like its oddness.)

FYI - playing using the embedded player / iframe on the ludum dare page chops off a good chunk of the screen -- I didn't notice that there was text showing the size limit of the wolf until I scrolled around a bit.

CalmKai says ...
Dec 16, 2015 @ 3:49am

Thanks for the feedback, sorry about the text, it automatically resizes when you use the application, exe, or tar.gz.

utgarda says ...
Dec 16, 2015 @ 2:38pm

Doesn't run in Firefox, Linux. All I can see is the line "Unity Web Player | Glutton". Other unity web submissions run ok so far.

Dalkor says ...
Dec 16, 2015 @ 3:42pm

Heads-up. For your Windows Package you should zip the existing .exe with the Glutton Windows_Data folder from source as it doesn't run without it.

As for the game itself, there is a lot of room for improvement, but it's a good first submission to LD.

jdoughty says ...
Dec 16, 2015 @ 7:02pm

Congrats on completing your first ludem dare game! Its a bit rough yet, but at your age, i wish i'd been able to do half of this! KEEP IT UP! You'll only get better and faster!

CalmKai says ...
Dec 17, 2015 @ 12:10am

Thanks for your comments!

CalmKai says ...
Dec 17, 2015 @ 12:11am

I will fix the windows download!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]