Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by Piepenguin1995 - Compo Entry

When bright squares start moving towards you with no sign of stopping, what else is there to do but spin around wildly and attempt to catch them?

Left arrow key navigates through menus, Right arrow key selects the menu entries, and both spin around the central square.

Scores are automatically uploaded to an online communal scoreboard. To set your submission name, go into the Settings menu and just type normally. This doesn't persist across program runs, unfortunately it has to be set each time.

The game itself is written in C++ using the SFML library, and the scoreboard server is written in Ruby using Sinatra and hosted on a Heroku instance.

Downloads and Links




realbogart says ...
Dec 14, 2015 @ 4:27am

Nice game!

timsjostrand says ...
Dec 14, 2015 @ 4:27am

Love the visuals!

srakowski says ...
Dec 14, 2015 @ 4:34am

I really enjoyed this gets so difficult after you add even just 1 other color. Love that you got global leaderboards. I missed that you could delete the "Guest" part. Great job!

trueboolean says ...
Dec 14, 2015 @ 5:31am

Simple but addictive. Nice work! I really like how you implemented your own scoreboard server!

paradxil says ...
Dec 14, 2015 @ 5:51am

Pretty fun game. I did think it was a little slow until I got to the three colors... but then it really picked up. Nice work.

pianoman373 says ...
Dec 14, 2015 @ 5:56am

Awesome game. The leaderboard is an awesome addition. Although I was kind of confused about the controls and how the GUI worked at first. Maybe a description in the menu or on the game page?

et1337 says ...
Dec 14, 2015 @ 6:42am

Very technically impressive. C++, cross-platform, networking. Fantastic. I only wish the beats were synced with the music!

Dec 14, 2015 @ 7:36am

@et1337 Thanks, and I wish they were synced too! Unfortunately SFML doesn't allow you to change the tempo of music without also changing pitch, and I didn't have time to come up with a solution to work around that.

Saucy says ...
Dec 14, 2015 @ 7:37am

Simple AND fun! Great job!

Remicy says ...
Dec 14, 2015 @ 10:32am

Pretty addictive! Also nice graphic and gameplay!

paraxite says ...
Dec 14, 2015 @ 10:35am

Simple and solids game.

BlackBulletIV says ...
Dec 14, 2015 @ 10:36am

Very addictive. There's not much to the game, but what is there is implemented very smoothly. Well done.

fishtrek says ...
Dec 14, 2015 @ 11:20am

i liked the gradual increase in difficulty, but the music got really grating really fast

Giezu says ...
Dec 17, 2015 @ 9:29am

Simple and complete game, nice music, fun to play for a little while. I think it'll be good for mobile devices

HolyBlackCat says ...
Dec 19, 2015 @ 2:01pm

Nice game.
Audio is slightly annoying, but visual style is great!

Also, it would be nice if new colors were unlocked faster.

Cliff Lee(CL) says ...
Dec 21, 2015 @ 8:48am

Simple but well done!
Nice concept! maybe will be even better used as music game!

Aurel Bílý says ...
Dec 31, 2015 @ 12:01am

Very nice! Almost got the top score. Almost :)
I muted the music on my second run, it got very boring very quickly. Also I wish the difficulty picked up a bit faster. Right now it's more of a concentration game, where making one mistake (likely) makes you lose all 3 lives, maybe it could be made faster, so it's more about … reflexes?
But otherwise very nice aesthetic, and nice multiplayer.

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