Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Daily Commute

by PKCat - Jam Entry

This game combines bus riding with drag-racing in 2 buttons theme. Can be played against AI or second player. Instructions are inside the game.
First player to stop on the finish line wins.
If buses drive too far from finish line - closest wins.
The trick is that going faster than your opponent won't always make you win...
Oh - and the "growing" is actually a bonus.

Downloads and Links




doitle says ...
Dec 14, 2015 @ 11:20pm

Good use of the theme. Pretty hard game though. The only way I managed to do it was just copying what the computer did and then not creeping to a stop like they did. Maybe if there was some clue for the player when they were getting close so they can still go fast but aren't just playing blind?

Dec 16, 2015 @ 10:17pm

The stop almost seems to require you to just copy the AI or to go just slightly faster than it. Still cute idea, though.

Reccy says ...
Dec 16, 2015 @ 10:47pm

Cool idea, but it's a bit too easy to copy the AI.

monetai says ...
Dec 17, 2015 @ 9:52am

that game is too damn hard! and fun to play together! i like it!

Brightstar says ...
Dec 21, 2015 @ 2:06pm

Cool game. I agree with what doitle said.

themadknights says ...
Dec 21, 2015 @ 3:46pm

The idea is pretty good but a bit hard to play! I think it needs some kind of minimap or radar.

Dec 30, 2015 @ 9:51pm

What a brilliant concept for a drag racing game, shame the brakes on a bus aren't very good! Surely if you slammed on the brakes they'd come to a quicker stop? :) Loads of fun in two player, very hard, but this is a drag racing game right?

PKCat says ...
Dec 31, 2015 @ 11:02am

Thanks for all your comments. Funny it came out that it requires a different approach in sp/mp (I will leave the second one for You to figure it out AND share in comments ;) ), as this was never a point in this project. Still, I think you're all right about the AI and on-road hints, but that will have to wait until I finish my exams...

zenmumbler says ...
Dec 31, 2015 @ 1:58pm

Don't include the PDB files in your distribution as they're just debug info in and this case take up >50% of the download.

Game idea is good but deceleration is very slow and there is no cue other than the AI slowing down that you need to stop. I liked the visual detail of the wheels rolling forward after a crash.

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