Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by timburbank - Compo Entry

Move with the arrow keys, collect flowers, and avoid spider webs.

- Each flower grants +1
- Missing a flower gives -5
- Hitting a spider web resets score

Max score for current session is always shown

Downloads and Links




timburbank says ...
Dec 14, 2015 @ 6:08am

Note: Often runs better or Chrome than Firefox

burntcustard says ...
Dec 14, 2015 @ 9:58pm

Nice how you don't have to "restart" at all because your score resets, but there seem to be some issues with scoring (like when you miss a flower and lose a point it only changes your score when you then.. hit another flower?) The flower and stem are nice, but the spider web and player-pixie thing seem a bit out of place. Overall, pretty good!

mlepage says ...
Dec 15, 2015 @ 3:25am

I like the minimalist look. Maybe tighten the controls a little bit?

zatch says ...
Dec 15, 2015 @ 4:25am

Nice job with your graphics. I like how easy everything is to recognize and the flower animations were really nice to watch. Max score of 74 -- I enjoyed getting up to speed and moving fast! Would be nice if horizontal controls were gradual -- could be done by applying body.acceleration.x when input is held down, resetting that acceleration to 0 every update, and maybe increasing horizontal drag a bit. Always nice to see someone else build with Phaser! :)

Oski says ...
Dec 15, 2015 @ 7:38pm

Iffy controls, but beautiful.

Dec 16, 2015 @ 1:43am

This was really cute! I like the little fairy and how the flowers bloom. I wish there was instructions though. Now I have more reasons to hate spiders.

DonEngland says ...
Dec 16, 2015 @ 7:22am

Gets pretty fast. Controls seem a bit sensitive. Got a max score of 49

karlipoppins says ...
Dec 16, 2015 @ 7:23am

I loved the graphics and the minimalist approach. Speeding up on each flower made it really fun after a couple of flowers in a row. My main concern was that the sensitivity on the keys was too high and it made it hard to avoid the obstacle. Also, a nice soothing harp music would have been awesome! :) Great job overall

IAmSpencer says ...
Dec 17, 2015 @ 9:46am

I enjoy the 'non-restart' method of dying, that managed to keep me playing for longer.

the movement was a little too slippery, but other than that, I liked it.

simple but fun, well done :)

linseyray says ...
Dec 17, 2015 @ 8:08pm

I really like the gameplay, it's a lot of fun to try and beat your score! I do agree the controls are a bit rough though, and would have loved to hear some sound. But overall the idea is good and there's definitely fun in there!

gregtruc says ...
Dec 21, 2015 @ 5:37pm

The gameplay and the controls doesn't match. I have nothing against cruel controls, but in this game I feel disconnected from the character and the world.
But it was really enjoyable. Not using death is a good idea, the acceleration is slow enough for us to get used to it, and it is really pretty.

mahalis says ...
Dec 25, 2015 @ 4:31am

Fun! As a couple of others said, I really like the no-game-over restart mechanic. Cool art too; the animation of the flowers opening looks great.

Blake_Lead says ...
Dec 30, 2015 @ 1:57am

Cute game. The controls could be better in my opinion, but overall, well done !

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