Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Geometric Battle

by Indie L - Jam Entry

Hello everyone,
This is my first entrance in Ludum event,and i'm so exciting.My game is called "Geometry Batlle",and i create with help of my team.
GAME DESCRIPTION: You are a simple blue sphere in a arena,and your mission is defeat all bosses called "Big Geo".But you can only attack the boss,so beware and avoid with others geometry enemies.

I and my friends are very happy to stay in LD.Thanks to all!

Downloads and Links




RARoadkill says ...
Dec 15, 2015 @ 3:02am

Very fun. Gets really hard as you go on. so many blocks to dodge. good use of the theme

Indie L says ...
Dec 15, 2015 @ 3:11am

Thank you RARoadkill ;D

DrZanuff says ...
Dec 15, 2015 @ 3:47am

As a person that saw the development of this game, i must say you were very clever with the solution of the problem:D . Congrats in your first LD, it's a good start. I just finished my first game on a Game Jam in my third attempt, so good job guys!

A suggestion, i think it would be better to show what your current power at the UI. And if you could drop a power and later come back to grab it again, for kill the weak guys it would be nice.

(By the way, I completed the game :D )

Indie L says ...
Dec 15, 2015 @ 3:46pm

Thank you so much to comment and rate my game DRZanuff.The time don

Indiestry says ...
Dec 15, 2015 @ 4:07pm

everything works lawless and the mechanic of having undamagable, but dodgeable enemies works out well.

ProjectX593 says ...
Dec 15, 2015 @ 4:24pm

A bit annoying when new enemies spawn right on top of you, but other than that not bad :)

NoWandStudios says ...
Dec 15, 2015 @ 4:27pm

Very simple but enjoyable mechanic. You have done a nice work! Next time try to add some sounds!

Dec 15, 2015 @ 4:27pm

This is great. I wish it had some sound and more visual feedback for hits. Its is a fun concept and it plays well.

Drury says ...
Dec 15, 2015 @ 4:28pm

This is pretty fun, although gets very easy once you learn to bunch up the enemies and juke the whole file.

Dec 15, 2015 @ 4:33pm

Simple but funny gameplay. Like it)

Kitfox says ...
Dec 15, 2015 @ 6:26pm

Simple but cool use of the two button theme!

joekinglake says ...
Dec 15, 2015 @ 7:00pm

Nice game idea! It gets difficult, in a good way. Maybe add some audio to keep you in the mood/energize you? Well done.

Namek says ...
Dec 15, 2015 @ 7:14pm

So, basically you burn wood and monsters to grow the flame. I'd like to see some point in it (goal or whatever) because I can't see a reason to play longer.

David Cookie says ...
Dec 15, 2015 @ 7:18pm

Good job for your first LD! The next step should be to implement feedbacks, like sounds, fx or screenshake. You're not so far away of creating something great, keep going!

mikedurn says ...
Dec 15, 2015 @ 9:53pm

Fun. I like that the various shapes affect how you knock the boss.

Indie L says ...
Dec 15, 2015 @ 11:34pm

Thanks to all to comment and share your ideas. I received all yours feedbacks,and i will fix all errors and add more things in the game like audio and change the menu. I'm very happy to received all these comments :D

Troma says ...
Dec 16, 2015 @ 12:09am

Good casual game. Well done.

fxtagn says ...
Dec 16, 2015 @ 12:58am

Interesting idea about bosses minions which player cann't attack.

fistmaker says ...
Dec 16, 2015 @ 1:00am

Cute Graphics and interesting use of the theme!

Juin says ...
Dec 16, 2015 @ 1:42am

I felt like there was really no way to avoid the enemies since they're faster than you.

Garris says ...
Dec 16, 2015 @ 9:09am

I won! Wooo! For what's here, you've done very well. I do think a couple more elements to gameplay would help though. Maybe some different movement patterns for enemies or level hazards or something like that. Your graphics are nice and consistent though.

Jesse Freeman says ...
Dec 16, 2015 @ 5:22pm

Interesting use of the theme. Needs a little more visual feedback on what I'm doing when I collide with a bad guy or they are taking life off. Maybe some direction on what to do next when you first start out. But other than that a fun little game. Great job!

Meta-link says ...
Dec 16, 2015 @ 11:01pm

Funny game !
You got a great idea, and the graphics are cute, good job !

mockthebear says ...
Dec 17, 2015 @ 6:09pm

I was confused. I tought you have to attack enemys. But there is no feedback when you take damage from the squares or triangles. I just tought you have to press attack and go for enemys...

Its good when you notify the player that something is good or bad. But i liked your game c:

dweebster says ...
Dec 18, 2015 @ 10:48pm

Very nice work, enjoyed the game. Its a good idea with nice graphics!

nunesbarbosa says ...
Dec 19, 2015 @ 2:51am

Do you really need buttons on this game? You could just let the spikes out by default and grab the powerups on getting near.

el_kloklo says ...
Dec 21, 2015 @ 4:14pm

Reminds me of some kind of zombie game where you must kill the big one because you must spare ammo from the small ones.

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