Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by linseyray - Jam Entry

A short game about the long-term process of overcoming fears.

"There is a way out of the darkness."
This was my first time participating in Ludum Dare, and I specifically wanted to create an experimental / personal / alternative game. It's not meant to be a "fun" game, but I do hope it's an interesting experience. Any feedback is greatly appreciated!

Thanks for playing!

(use Left/Right keys to move)

Downloads and Links




goost says ...
Dec 15, 2015 @ 3:12am

Like it. Experience was interesting, nice thing with the compass. Even though it is in the name, it took me a while.

Dec 15, 2015 @ 2:55pm

Wow! So strange! Much Experemental!

fullmontis says ...
Dec 15, 2015 @ 3:10pm

A small but well done game. I especially enjoyed the change in the visual styles along the way. Interesting way to interpret the theme, I found the movement mechanics quite fun to play with.

martim00 says ...
Dec 15, 2015 @ 4:00pm

I liked so much. Simple and innovative. What I'd like most: the mood (the music!) and the message about fear. Good job!

nopogo says ...
Dec 15, 2015 @ 9:03pm

Found it really visually interesting the way the aesthetics kept changing over time. The game sometimes hangs a few frames. But still it conveys the mood really well. Excellent choice of sound and music. I get that it's not meant to be "fun" but it did strike a chord with me in a good way

Keelan says ...
Dec 16, 2015 @ 5:22pm

I liked how the visual affects progressed from very distorted to having clarity. Pretty engaging experience :)

timburbank says ...
Dec 17, 2015 @ 2:32am

That was cool! I like how it plays with your expectations as a player "oh no! ominous thing, run away!" and how the abstract graphics managed to make an emotional response. I think it really worked for your message.

linseyray says ...
Dec 17, 2015 @ 8:00pm

Thanks for the encouraging comments! I'm glad it was able to convey its message in an engaging way. It was my main goal, but had no idea if it would work! So I couldn't be happier... :')

ztiromoritz says ...
Dec 19, 2015 @ 12:03am

"What that creepy spaghetti thingy is my target?" -
You created lot of emotinal tension with this reduced means. Very cool experience. Would have liked to vote for the music/sound as well.

metalchouchen says ...
Dec 23, 2015 @ 9:21pm

I love the experience, graphics works really well. Congrats!

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