Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by xodene - Jam Entry

EXPURGET is a fast paced 2D Arena shooter. You're a complex weapon designed to purge any life form that comes your way. Your creators have put you in an early isloated test to examine your power. The longer you survive, the more strength grows in your enemies. Can you survive the waves of vicious alien life forms until the difficulty level hits 50?

Controls: Left and Right arrow keys OR A + D

Art / Programming / Music by @xodene (Maximillian)

Downloads and Links




benjammin1391 says ...
Dec 15, 2015 @ 3:01am

Gets real crazy real fast, my finger hurts from spam pressing :p Fun stuff!

disdanes says ...
Dec 15, 2015 @ 3:09am

I loved the art and design aspects!

disdanes says ...
Dec 15, 2015 @ 3:12am

I wish they came in from the sides I want to kill more haha

Logicon says ...
Dec 15, 2015 @ 3:17am

Typo in the intro, "Plauge" instead of plague.

I liked the intro and the glitch style graphics.
I always stayed on the right side of the room, cause the left side enemies would sit on my head. I wish I could shoot faster, I feel like I have no way of avoiding damage because multiple enemies will come from a single direction and I need to wait for my cooldowns to fire again.

Nice music too.

Dec 15, 2015 @ 5:24am

Sorry can't check it on my mac :(

exhidor says ...
Dec 15, 2015 @ 4:40pm

funny game, well done

Dec 15, 2015 @ 6:01pm

Is the art hand painted? :P looks cool good game :D

xodene says ...
Dec 15, 2015 @ 7:22pm

Thanks, it's actually vector art roughed up, then handpainted on my Wacom tablet.

Also I updated the entry to include the OS X build, let me know how it works!

Drauthius says ...
Dec 15, 2015 @ 8:29pm

Fun graphics. Music really sets the mood without being intrusive.

Jon Reid says ...
Dec 15, 2015 @ 10:51pm

Not bad, the health bar wasnt obvious so I had a hard time figuring out what my health was, but otherwise a solid effort with some nice art

utoxin says ...
Dec 16, 2015 @ 2:04am

Thanks for the review on my game.

Your game is an interesting start, but I had a lot of issues with enemies getting stuck on me and having a hard time destroying them. Work on improving that, and you might have a fun little game.

TRAB says ...
Dec 17, 2015 @ 4:44am

Crazy game. I love how different the art is, and the story leading up the gameplay was cool. The gameplay itself was a little random and imprecise for my tastes. The "It is trying to give up?" joke at the end was easily my favorite part. Nice work overall though!

anv says ...
Dec 17, 2015 @ 11:25pm

Reminds me of One Finger Death Punch. Interesting choice of art style;)

Dec 18, 2015 @ 12:38am

Nice graphics, and props on the soundtrack! I thought the character moved and shot too slowly though. Often enemies would hit me and do damage even if I was pointing in their direction. Maybe some sort of "bouncy platform" would have been cool, to add in another dimension of movement but still adhere to the 2 button constraint. Nice game overall!

Weeping Rupee says ...
Dec 21, 2015 @ 6:42am

Nice look, nothing too novel but pretty fun. I wish the map was bigger though. The sounds are a little much at times also.

Weeping Rupee says ...
Dec 21, 2015 @ 6:52am

Whoops sorry I meant those comments for another game. This is for yours:

I really liked the way meta dialogue in the beginning of this one. That combined with the unique color palette and aesthetic really lends character to what would otherwise just be a game about surviving an infinite onslaught.

Anyway, I dunno why you didnt include a humor rating bc that dialogue in the beginning was super clever and I'd give you a good humor score for that.

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