Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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It's a Big World Afterall

by JohnLivingston - Jam Entry

In "It's A Big World After All" you play as Clarissa, a girl thrown into a world that grows with every step she takes. Can you find the way home?

Downloads and Links




thesnake91 says ...
Dec 17, 2015 @ 10:11pm

duude, i love the cartoony look it's pretty nice, gameplay isn't that special though

Hot Box Games says ...
Dec 17, 2015 @ 10:12pm

Interesting idea, trippy art, I like it!
The movement could have been a bit better though, it's very rigid.

Wicked7000 says ...
Dec 17, 2015 @ 10:18pm

Great game! Could do with some innovative gameplay but I still think its a great entry

Geckoo1337 says ...
Dec 17, 2015 @ 10:22pm

At first, the aesthetic is just beautiful with an amazing mood. I liked the background and the way you imagine this world. The music is pleasant. However, the controls are really awkward. This game would be fantastic if you could change completely the platformer engine. Keep the spirit, change the code. I would like to see another version. Well done ++

daveh says ...
Dec 17, 2015 @ 10:23pm

Wonderful concept and use of the theme. The growing levels work perfectly. I'd love to play a full game with this concept and art-style.

Clavus says ...
Dec 17, 2015 @ 10:32pm

Well, that was certainly one of the weirder entries. The music kinda drives me insane after a while :P

Nice gameplay concept, though it usually ended up being frustrating that after failing a jump, you couldn't really try again until you restarted because you shrunk too much.

dkilford says ...
Dec 17, 2015 @ 10:39pm

I really like the aesthetic for the game, but I had issues sometimes figuring out whether props were part of the background or something I could jump on.

Dec 17, 2015 @ 10:46pm

Impressive graphics and the intro music is just awesome!

Dec 17, 2015 @ 10:47pm

Though platforming wasn't comfortable

Ithildin says ...
Dec 18, 2015 @ 12:26am

The atmosphere here has a surreal touch that I really like. Gameplay felt a bit bland, but the concept was also a very clever interpretation of the theme. Nice work!

carlsommer says ...
Dec 19, 2015 @ 6:01am

Absolutely gorgeous! It got pretty tricky for me, but I can imagine there can be some really great level designs based around this mechanic.

MrAmlice says ...
Dec 21, 2015 @ 3:44am

Love the art style. Very polished for such a short period of time. Exceptionally innovative and unique game mechanic (ties into the theme very well). Levels were exceptionally frustrating, that's like because I suck though. Great Job!

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