Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by Kade514 - Jam Entry

Consume asteroids! Dodge missiles! Ram planets! RAGHHHH!

Play as the crew of a scrapheap... err /spaceship/ as you try to invade a nearby planet. Gain mass and upgrade your ship by ramming into the space stations, asteroids, and moons you dwarf. When your ship is fully upgraded, smash it into the nearby planet to settle once and for all who's da best! RAGHHH!!!!

Downloads and Links




stevepctech says ...
Dec 15, 2015 @ 5:38am

I really enjoyed playing through this. The momentum of the ship felt really smooth and the art was pleasing to look at. Nice work!

Manu & Wan says ...
Dec 18, 2015 @ 1:48pm

I found the art style strange in a good way, I really liked how things looked. The trajectories of missiles and moons also add to it.

The gameplay works, but I've gotta admit I found it slightly boring, as it was all about grinding for 90% of the game (nothing chasing me, no difficulty or strategy, just grabbing things to fill a bar). At the end it got a bit more challenging for a couple seconds, as a few missiles took me by surprise and made me lose some of my mass.

One detail was that I thought there was one last upgrade to reach before I could crash into the planet ; since nothing happened when the bar was filled, and the "Upgrade" arrow stayed there, I eventually tried my luck (and fortunately I won ;P).

It's a good entry both on a graphical and a technical level, all it lacked to me was some difficulty gameplay-wise. Congrats!

eric777 says ...
Dec 22, 2015 @ 2:50am

I liked how the gfx had clean, non-pixelated edges. The game reminded me a bit of Katamari Damacy, where you run over stuff to keep getting bigger. I really liked this particular interpretation of "growing". Hud arrows were a nice touch. Nicely done!

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