Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by LazyDev - Jam Entry

Slash enemies with your sword. And that's it :)

Controls are buttons A & D hence the name for game.

Downloads and Links




iapc says ...
Dec 16, 2015 @ 3:30pm

Grrrr, you evil ............

Stuntddude says ...
Dec 16, 2015 @ 3:47pm

This is a prime example of why "Two Button Controls" was a bad theme idea. These controls are *horrible*, and make what might otherwise have been a pretty fun game completely unplayable. I would have better feedback for the other aspects of your game if the piss-poor controls didn't completely domineer the gameplay.

BubuIIC says ...
Dec 16, 2015 @ 4:47pm

God! The control scheme is horrible!

The graphics are pretty nice and the fighting might actually be fun if with proper controls. ;-)

Yvanor says ...
Dec 16, 2015 @ 8:49pm

The character is turning too much fast, it's nearly impossible to go somewhere without hitting any wall. So bad, the idea could be great ^^

banana4life says ...
Dec 16, 2015 @ 9:36pm

I can only agree with Stuntddude.

Hot Box Games says ...
Dec 17, 2015 @ 9:24pm

Good Idea! Could use a little something tho! Graphics are cool and I liked that you tried something different.

ragnta says ...
Dec 20, 2015 @ 3:43pm

The control is amazing :D

Dec 21, 2015 @ 7:23am

A bit confusing controls but other parts looks ok.

themadknights says ...
Dec 21, 2015 @ 5:12pm

The game has potential, but the controls are difficult.

elizeu says ...
Dec 22, 2015 @ 1:07pm

I liked your idea. Maybe if you use "D" to rotate in four different directions, "A" performs attack, and "A + D" to move the character would be a little more under control. Overall I agree!

lucentbeam says ...
Dec 25, 2015 @ 1:39am

Alright, I'm going to attempt to rebut Stuntddude's statements. He's acting like it's the end of the world, and has no sense of diplomacy. The game took a little getting used to, but was fun and a little silly and not at all unreasonable for anyone who's willing to practice for more than 30 seconds. It seems to me that the name is referential to QWOP, and supposed to feel a little out of control. I was fine with it.

If you weren't going for the "out of control" feel, I would suggest that the turning rate be slowed down slightly to allow for more precise angling. Perhaps double-tapping a direction could do a faster turn, but the again, complicating things may not be for the best.

I would suggest, however, that the player's sword disapppear for a shorter amount of time after a hit.

MercuryXGames says ...
Dec 27, 2015 @ 8:01pm

the controls are a bit off, but the game is good

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