Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by 14Hertz - Jam Entry

Sadly this isn't nearly as complete as I'd have liked it to be. Serves me right for spending almost a day trying to make it look pretty.

Pretty basic side-scroller/infinite shooter with a twist to fit the "Growing" theme. Character moves automatically, aim using the mouse and fire with LMB. Enemies will sometimes leave behind viable corpses, recognisable by their coloured highlighting. When they turn green, press E to eat them (for a small health restore), of F to place them in your sack (Corpses in the sack can later be deployed onto the totem). Corpses in your totem have their own health, and will draw fire from enemies while slowly healing you.

Was originally intended to be a compo entry so everything is done by myself. Just was late submitting.

Downloads and Links




Jacob123 says ...
Dec 16, 2015 @ 1:31am

This game sir, truly disgusted me! I like that! Very good job!

applejam says ...
Dec 17, 2015 @ 8:50pm

A lot of fun, a bit hard though. Great job, could turn out to a very nice game if you put more time in it!

Solifuge says ...
Dec 21, 2015 @ 5:15am

Nice presentation! Very much a gorefest, but you executed it well. Pretty challenging too; I had a hard time balancing healing, firepower, and keeping corpses available for deploying, but that was the fun of it. The number of buttons took some getting used-to, but the occasional hunting and pecking was fun in it's own way.

This has simple mechanics with a good amount of strategic depth. Thanks for putting this together!

BlackBulletIV says ...
Dec 22, 2015 @ 11:14am

Very fun! I do wish I wouldn't lose a stack of corpses because one died.

DecayConstant says ...
Jan 5, 2016 @ 1:08am

Really cool implementation of the theme.

YinYin says ...
Jan 5, 2016 @ 1:08am

I went down rather randomly mashing 123ef with all fingers of my left hand. Something definitely needs some kind of automatism. Be it picking up things, healing or deploying a certain corpse type. Really you could've gone easy on yourself, the player and incooperated the two button controls as well.

It was still pretty solid beyond that. Just the preview screenshot already had me laughing.

Geti says ...
Jan 5, 2016 @ 1:18am

Gross :)

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