Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Boxage 263

by swellbastion - Compo Entry

This game is mostly about box physics and acceleration. It's mostly me figuring out some 2d physics. I really enjoyed making the levels stupidly hard.

For best results use chrome. The audio doesn't work on safari. Other browsers may have problems.

z: accelerate
x: jump
r: reset level

how to die:
crash into something hard
fall into a far away place
touch the death glitch

For people asking, a red block lets you destroy a solid block/wall if you crash into it fast enough. And also gives you a boost.

Downloads and Links




Magicolo says ...
Dec 14, 2015 @ 4:13am

Much too hard.
Annoying sounds.

trueboolean says ...
Dec 14, 2015 @ 4:14am

It's pretty challenging. I think the game would be a lot better if the camera was zoomed out a little more. It is hard to see what is far in front of you when you are moving fast, so having better visibility would help.

_benhumphries says ...
Dec 14, 2015 @ 4:15am

I liked the graphical effect when you die (I know it well at this point). I was a little confused when I started, so maybe in your next rendition include more tutorial. Also, I read that you love making extremely hard levels, and I can confirm that they are extremely hard: so much so that I couldn't get past the first one. Despite this I enjoyed the game. It feels like a game that could be popular on the App Store. Good work!

zybit says ...
Dec 14, 2015 @ 4:18am

So I find it funny how you got stuck on my game and I just happened to get stuck against a wall in yours as well. Anyway cool concept, kind of reminds of "Thomas was alone" for some reason. Jump sound perhaps?

Dec 14, 2015 @ 4:21am

Premise is good, though the level design is quite frustrating; I think the zoom out suggestion from trueboolean is a good one. The sound seems to stutter too despite being on chrome, not sure if a bug on my end or it's just how the sounds are.

Also, what's the purpose of the red box?

scottrick says ...
Dec 14, 2015 @ 4:25am

Really hard! And I'm not sure what happened when I turned orange. Nice entry.

Move127 says ...
Dec 14, 2015 @ 5:06am

Controls felt clunky and the audio was annoying. There are certainly some interesting concepts in here for a platformer.

Ghen says ...
Dec 14, 2015 @ 5:09am

the sounds too loud for me, i kinda dig the gameplay, very challenging
but yeah, the only complain i can think of is the sounds

danbolt says ...
Dec 14, 2015 @ 5:26am

The pitterpatter when you run is lovely. I love the humour in it!

Fanttum says ...
Dec 14, 2015 @ 5:42am

Interesting game. Hard to figure out what is going on, but maybe that is part of the charm.

qwetro says ...
Dec 14, 2015 @ 5:49am

The words "stupidly hard" really really suits the game.
The audio fits the level very well, cuz it's killing me too! haha!

barret907k says ...
Dec 14, 2015 @ 6:17am

Much too hard

ShadedVertex says ...
Dec 14, 2015 @ 6:50am

The 2D physics are too sensitive, to be honest. Other than that, I think it would make a great mobile game!

justinooncx says ...
Dec 14, 2015 @ 7:31am

Managed to beat the game. Man, this game is unforgiving and unintuitive... Definitely a challenge.

IAmSpencer says ...
Dec 14, 2015 @ 9:35pm

man that was really tough, would like it if it slowly introduce tougher and tougher challenges, I felt like the first stage was a little too rough, but it was fun!

and I can definitely see people who like really tough games get a kick out of this, great job for 48 hours! :)

NoradZero says ...
Dec 17, 2015 @ 3:49am

Too hard.

Dec 17, 2015 @ 1:22pm

I also know the sound of dying pretty well.. and this staircase in the first level (!) will haunt me through my nightmares :)

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