Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

Crab Quest

by Squid - Jam Entry

We've taken dungeon crawling to the next level. As you control a crab though a treacherous castle that tries to prevent your advance.

-Left click moves you left
-Right click moves you right
-Hold both to toggle rotate mode

Made on Unreal Engine 4.10.1

We apologize that there is no real ending. :(

Downloads and Links




tGiant says ...
Dec 15, 2015 @ 6:38am

Why is this game over 300 Mb???

SSJMetroid says ...
Dec 15, 2015 @ 7:01am

You should learn to make simple games using libraries that aren't 300mb big lol... I suggest learning how to use C++ and SFML. I got pretty far but stopped because it felt rather slow for me, and there were nothing but arrow traps it seems. The rotation mechanic could use a little bit of tweaking as well. I wish there was an ending because this is conceptually hilarious.

Dec 15, 2015 @ 7:06am

That is a very slow arrow. As a very slow crab, I appreciate the slowness of the arrow.

In all seriousness, good concept, checkpoints made things not painful. Turning should be MUCH faster. Crabs may turn slowly in real life, but this does not equate to a fun game. :)

FlatPivot says ...
Dec 15, 2015 @ 8:01am

Don't you this that it's too big

Hjalte500 says ...
Dec 15, 2015 @ 8:06am

I liked how you incorporated the 2 button controls to do multiple things like that but basically all the rest was a bit lacking.. walking is too slow, not entirely sure what to do. The art was generally coherent though so thats nice.

CodeNMore says ...
Dec 15, 2015 @ 8:30pm

Nice control scheme, but I also agree with the extremely large files and the actual gameplay was a bit lacking ;)

Gravity Games says ...
Dec 15, 2015 @ 8:34pm

Unreal Engine was probably the wrong tool to make this game with. Also, the crab movement and turning is much too slow to be much fun IMO. Using both buttons at once to change actions was pretty neat though.

TomBoogaart says ...
Dec 15, 2015 @ 8:47pm

im sorry but i think this game is very boring

Dec 15, 2015 @ 9:47pm

For game jams I would try and use a smaller lib. Could increase the speed.

Big Cow says ...
Dec 17, 2015 @ 10:08pm

Hey there the crab drawing is good the textures were good too crab controls worked fine. Never played a LD game on unreal engine before. Innovative the engine. Crab moved a bit too slow and download was way too large.

Hot Box Games says ...
Dec 17, 2015 @ 10:13pm

Nice take on the two button theme, good effort.

thesnake91 says ...
Dec 17, 2015 @ 10:14pm

why is this 300mb .-.?

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]