Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Ball Street Journal

by modenv - Jam Entry

A highly anticipated stock-exchange enlisting, from a company named: Gooqle
A promising trading-company, whom the Ball Street Journal predict are going to rely on quick, high-risk decisions and a lot of hard work, to survive and grow to become one of the strongest corporations on the market.


Ball Street Journal is an arcade-style game where you take the role as a newly enlisted company. Roam the stock market to find smaller companies to invest in and increase your capital.
But be careful not to clash into a bigger company, as they will buy you out
and you will be forced to retire.
If you have the skill to manage a combination between company acquisition and share dividend, you can become the leading trading company on the market.
Good Luck!

Downloads and Links




ashdnazg says ...
Dec 15, 2015 @ 2:36pm

I got an error the folder "Ball Street Journal_data" wasn't found (windows) but after renaming, everything worked ok.

The game is a nice take on the fish in the sea game, graphics are great but appear to be kinda half-done? (lots of white)

Music & Audio were great!
Movement felt fun but collision detection was a bit weird.

Dec 15, 2015 @ 7:30pm

I liked the audio especially the background noises added to the mood, liked that the credits were scattered around the city. Gameplay was a bit too simple for me.

utoxin says ...
Dec 15, 2015 @ 7:33pm

Not bad, but it seems like if you don't get ahead early there's no way to recover. You also need to fix the web client.

Gins says ...
Dec 15, 2015 @ 7:38pm

Nice single player clone :)
Definitely works in this context!

scriptorum says ...
Dec 15, 2015 @ 8:13pm

Fun twist on the big fish eating small fish trope! Needing to"engulf" a company makes the reward rise with the challenge. I also liked the movement and chase mechanics, which leads to some cool dynamic situations such as whipping around your pursuer or doing a fly-by past an even larger company to distract them both.

Kept trying but couldn't break half a million. On my last attempt, I got eaten by a company with the diameter of more than half the screen that just appeared on top of me. :)

scriptorum says ...
Dec 15, 2015 @ 8:23pm

Finally broke half a million. Around 700K I started to fill the whole screen and a chain reaction of mergers began that ended at 3.6 million. :)

puddelipip says ...
Dec 15, 2015 @ 9:47pm

Nice job on the audio and the buildings, and i really liked the metaphor!
Gameplay is hard to control though and knowing which is possible to acquire is difficult

DrTeaSpoon says ...
Dec 15, 2015 @ 9:52pm

There is a bug where another big "business" can spawn right on you when you eat smaller one that uses "stay still" behaviour. I was expecting game design of this type to show up but you had very good thematic design. Well done!

anv says ...
Dec 15, 2015 @ 9:56pm

Now that's what I call a "hostile takeover"! Probably best free market portrayal I've ever seen. On technical side, game is well polished - city landscape looks great (thanks to unique stylistic choice) and AI enemies behave better than your average Player.

Japes says ...
Dec 15, 2015 @ 10:33pm

Nicely polished!
+1 humor star for the name :)

phi6 says ...
Dec 15, 2015 @ 10:58pm

Would love to see the gameplay a bit more developed, it felt very sparse, not at all the speedy dodge-em' style twitch game would would expect wall street to be! Not much to acquire, the larger companies drifting behind like slow balloons!
City was beautifully modelled.

ddr2 says ...
Dec 16, 2015 @ 8:34pm

Well, it's quite (not that it's a bad thing, there is some big gameplay similarities).

That said, I love the idea of hovering over the city like that and the graphics are gorgeous, lacking a bit of color but that's it. The audio is very well done as well.

Good job

karlipoppins says ...
Dec 19, 2015 @ 3:12am

Well that was plain awesome! Loved the graphics, the music even more! It's a cloned idea but the execution is really original. My only concern was that it was a bit too hard to swallow other companies.

WizzardMaker says ...
Dec 20, 2015 @ 12:24pm

The game is funny, but you have to, lets call it, grind a lot.

Mar 30, 2016 @ 4:48pm

Really neat game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :)

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