Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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All The Crystals

by arvaris - Jam Entry


Goal: Find, Grow and Harvest Crystals.

Press "1" to select the “Finder” tool. It shows you possible crystal locations.
Press "2" to select the “Grower” tool. It targets a highlighted block on the ground.
Press "3" to select the “Harvester” tool. It highlights grown crystals that you can harvest.

To activate selected equipment, use the left mouse button or "Left Ctrl" key. See the number of uses left for each tool in the top right corner of the screen.

Your work day is over when you have no uses left with your Harvester, or when you can no longer grow any crystals to harvest. At the end of the day, you can upgrade your equipment.

To bring back this screen at any time, press the "h" key.

Have fun growing those Crystals!

Downloads and Links




jcmonkey says ...
Dec 14, 2015 @ 9:43pm

this is a nice little game.

tayl1r says ...
Dec 14, 2015 @ 9:44pm

Grew me some crystals.

fistmaker says ...
Dec 14, 2015 @ 10:13pm

Interesting concept, music was good but loud in my headphones. Pretty simple game. Good job.

Red_Fan games says ...
Dec 14, 2015 @ 10:16pm

Great concept, music was nice.

x92rwzb says ...
Dec 14, 2015 @ 10:18pm

Nice game but I would appreciate it if the days lasted longer.

Dec 14, 2015 @ 10:31pm

Cool game, text at ending was shifted out of the screen (had the same problem with unity :-)

zatch says ...
Dec 15, 2015 @ 2:59am

Great job jammin' this out guys! Music was awesome (though a little loud compared to the mood of the artwork). Given more time for development, I could see this idea turning into something with longer days, relate-able objectives, some cute NPC interactions and background story, and more variety to upgrades. Could be very Harvest-Moon-esque. See you at the next meet-up! ;)

Dec 15, 2015 @ 4:35pm

Great Job! I'm not sure if I would prefer "found" locations stayed found for the whole day. I liked the idea though. Can never complain about farming games haha!

Darkflint says ...
Dec 15, 2015 @ 9:20pm

Very good game. Is there an ending too? Became to lazy to collect 256 units for the next upgrade :P
But the music is way too loud

vicious_br says ...
Dec 17, 2015 @ 1:31am

I love the sound. I would like to take this opportunity to ask a favor. You already rated my game, but I was not allowed "innovation rating." Please could you assess this item now? Take the opportunity to play with some corrections. Very thanks:

radmars says ...
Jan 5, 2016 @ 1:16am

Cool interpretation of the theme. It felt good to grow a really big stack of crystals!

It wasn't totally clear to me what the different crystal tiles meant. Sometimes a "big" patch only grew me two crystals, while a "small" one grew huge!

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