NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.


The game is a infinite “turn-based” runner in which you play by only going left or right, after that. the map will scroll up if you moved, or if your time limit has been reached.
Downloads and Links
Ratings
![]() | Coolness | 52% |
#202 | Graphics | 3.68 |
#305 | Audio | 3.03 |
#444 | Mood | 3.00 |
#594 | Innovation | 2.97 |
#602 | Overall | 3.10 |
#617 | Theme | 3.56 |
#629 | Humor | 2.00 |
#667 | Fun | 2.89 |
Comments
Is it waiting for me to enter moves while the countdown goes ? Could use some more explanation.
You automatically move down if you move, or if the timer reaches 0.
It's cool, the graphics are great! Music is cool, there's a little hitch in the loop though.
I like the mood and it definitely is a puzzle runner! Sometimes it was unclear how I would need to move to avoid some danger and I seemed to slide over them making it appear that I'd hit them but there was no penalty... Otherwise great stuff!
Very nice game, but the death sound is a bit loud and scared me the first time.
Pretty cool, I like how intense it gets when the speed ramps up.
Good job
Loved the consistent aesthetics. The pixel art and colours are well-formed, and the sound effects are perfect.
The players learns and picks up the game pretty quickly too, which is awesome.
Wow! I'm astounded on all the positive comments, Thank you so much everyone! :) It really made my day
This one is also pretty fun. The fast puzzle solving is an interesting mechanic. I do feel it's more suited to be a 3 button game (left, right, and forward) because having to wait for moving forward kinda ruins the rhythm. It looks good and sounds nice too, but the SFX are too loud.
There was an idea to add a L + R for forward. maybe i should've gone for that.
man, that was a tough one! Having to survey your surroundings, and make quick decisions on where to move provided quite the challenge, and fun!
I liked the graphics, and the implementation of the theme was nice. Great job, I enjoyed it :)
Neat idea with lots of potential. Placement of some dark entities made it hard to make a decision. Gloomy graphics adds to the mood. Good Job.
+ Nice Graphics and Music/Audio.
+ Good puzzle game idea.
- Kind of frustrating. Could use a how-to-play tutorial.
- You automatically move if you don't press a button.
I think the premise is a little unintuitive at first, but once I got the hang of it, it was fairly fun! A little explanation would make it a lot easier to pick up.
It was tricky to figure out wat was going on at first, but it's a pretty solid game.
I like them creepy transparent monkeys.
I liked the music and the graphics. I wish there was a way to move forward without waiting for the timer though. I also seem to get stuck with no path to go forward without running into "those" or falling down a hole.
Some indicator that the lateral movement is always safe would be nice, like killing the mobs that occupy the space or padding gaps with platforms.
Would make for a rather decent mobile game.
It took me a while to figure out how to pass through enemies, and how you get over edges...
I also found a glitch, where you can get a sort of infinite score if you have a thing that pushes you up and you go around in circles.
Other than that it was a really nice idea, and very nice graphics
The aesthetic appeal of this game is great, the pixel art has been really impressively done. The mechanics of this game are also simple but effective, and it is a great concept behind it. As well as that, the procedural generation of premade parts put together ensures consistently well generated maps rather than impossible random layouts. One thing this game suffers from, however is a bit of lack of clarity in the mechanics. I found it difficult to internalise that going down into a gap or an enemy would kill me, but that going sideways into them was fine! As well as that, the levels generated did get a bit repetitive due to the limited number of premade tiles, but that should be easily remedied with more development time. Really like the idea behind this game, good job!
Cool idea here. I like your sprite work, really feels like a cavernous area. Maybe I didn't understand well, but seemed like several times there was no way to not die! Maybe just me there :> . Good job here!
Greate design, music and game play, great job. 5 stars to innovation. I would like to take this opportunity to ask a favor. You already rated my game, but I was not allowed "innovation rating." Please could you assess this item now? Take the opportunity to play with some corrections. Very thanks:http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36629
Quite challenging! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/DppxuiW8XzY
i really like the idea for the game and it was well execute - graphics nicelt done - good game
Maybe a timer which is inversely proportional to the distance could harden the game a bit.
Maybe also some color for the special tile.
Very bad level generation. It's luck if not dying at second screen. Most of situations impossible to pass.
Big problem.. I just walked off the side and sat there, infinite easy win because walking on nothing is allowed for some reason. :(
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+ Aesthetic is coherent and most of the gameplay bits are easy to read
- the death sound is REALLY LOUD
+ I like the idea of a path-recognizing game, and being in a position where I knew which moves I wanted to do ahead of time and then getting to execute them rapid-fire felt very satisfying: but
- The fact that the only way move downwards is to let the timer run out, and that it can sometimes be your only valid move make for a very bad combination: it encourages people to wait for the timer instead of having fun in the game.