Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by acotis - Compo Entry

You, the player, move left and right in your world using the keys z and x. To the right there is a field in which life-threatening quadrilaterals are hurled at you, and to the left there are fields which allow you to see information about the world.

Downloads and Links




themadknights says ...
Dec 15, 2015 @ 9:39pm

Simple but I like it a lot, and ... you did achievements :D

parias001 says ...
Dec 15, 2015 @ 9:43pm

Really addicting!!!

f7f5 says ...
Dec 15, 2015 @ 9:52pm

Fun little game. Got to level 10. I would prefer levels a little less based on simple memorization.

Movement is smooth and I liked the way you move left to access the options and info.

I didn't hear any audio, though?

pjimmy says ...
Dec 15, 2015 @ 9:55pm

awesome! very engaging and challenging, well done :D

Janacek says ...
Dec 15, 2015 @ 10:16pm

Simple and efficient !

Os_Reboot says ...
Dec 16, 2015 @ 6:10am

I gotta say, those parallelograms sure are deadly! Though this game might be lacking in sound or graphic depth, it makes up for that times a thousand in level design. You did a great job of walking the player through the mechanics and introducing them to new play styles and ideas. 5/5 fun for levels. Well done!

denycetm says ...
Dec 17, 2015 @ 9:38pm

Achievements is pretty awesome. I like the idea of super simple waves.

kepons says ...
Dec 19, 2015 @ 10:40am

Well, that was pretty fun and frustrating. Achievements were a nice touch.

RoynLimb says ...
Dec 19, 2015 @ 2:48pm

I like how even though I knew what to expect having lost the level and retry it, I still messed up. Very good game

Adreqi says ...
Dec 19, 2015 @ 4:48pm

This game is evil :O
fun to play and great level design, quite hard though x)


dcRfj15 says ...
Dec 20, 2015 @ 7:39pm

I can tell that you put a good amount of time into the level design. I really liked that every level was unique in its own way. Also, I really liked how the levels progressed, becoming harder and harder every level. The way that mechanics such as the green shrinking powerup were introduced was great as well. Starting levels after the player goes off the screen was a nice idea too.
My only critique would be with the graphics. Maybe instead of a black background there could have been some background graphics.
Good job overall!

johnnwfs says ...
Dec 20, 2015 @ 9:48pm

Simple but nice to have the multiple levels to play through.

Dietrich Epp says ...
Dec 22, 2015 @ 8:36am

Levels were unique and interesting, but it seemed to be mostly memorization. Got to level 10 but gave up.

Scipio Xaos says ...
Dec 22, 2015 @ 11:50pm

Really awesome game! Was fun to play.. and reminded me of my submission. ;)

Only thing is... it didn't give me the last achievement... Couldn't figure out how to get it.. so I did peek in the jar file... *whistle*

It.. looks like you're supposed to get it when you shrink... but... when you're not in the "game"... Odd.. Anyways.. it was a whole lot of fun! :D

hyperscope says ...
Dec 23, 2015 @ 3:50am

Might seem silly but I liked how I could simply continue the level by moving to the left. Each level was different without simply being repetitive. Nice programmer art :P

nassi says ...
Dec 27, 2015 @ 10:55am

Nice smooth transition between the menus and the actual gameplay. Aesthetic was quite simple, but it worked.

I also got to level 10 before giving up. The precision and speed required there felt demoralizing.

Tortoise says ...
Dec 31, 2015 @ 3:31am

I liked this game much more than I thought I would. Fun little thing.

I really liked the key rebind menu. Good job keeping with the theme!

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