Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Circle Runner

by Janek - Jam Entry

CircleRunner is a 2D platformer style game. I chose the "Two button controls" theme. Use <LEFT> and <RIGHT> to move the circle through the level. You have to collect all coins before you can finish the level.

Included are 4 Levels. The first one is very simple and just meant to get you started. You can either play one level after the other or pick the one you like and try beating your high score.

The game was made by me from scratch using Unity3d, Photoshop for creating the sprites and bfxr for the coin sound (didn't have time for more sounds :) ).

Downloads and Links


Ratings

#2373Coolness10%

Comments

kabel says ...
Dec 15, 2015 @ 1:18pm

A bit too difficult, but nice!

richardjs says ...
Dec 16, 2015 @ 1:27am

This is a perfect example of a game built on a simple, clean idea that, with quality and interesting level design and a smart selection of level gimmick mechanics, could become very good. Definitely keep working on it.

As it stands, the levels are a little too punishing. Work on building up the player's skill by introducing them to new mechanics and platforming challenges one at a time, before combining them all together. There's nothing wrong with a few easy short levels preparing the player for the difficult ones (and they keep the positive feedback loop going).

I love the art style, and especially how the solid white and black backgrounds interact with the solid white and back circle to form illusory contours (https://en.wikipedia.org/wiki/Illusory_contours).

narve says ...
Dec 21, 2015 @ 2:14am

I really liked how simple the game was, and how it made me think. (I thought that I had to be on one of the arrows, not in-between the two to get the thingy on the second level - I'm smart I swear!) Anyways, great job!

guoboism says ...
Dec 30, 2015 @ 2:20am

Remind me of gumboy

YinYin says ...
Jan 5, 2016 @ 12:33am

Pretty neat. Once the boost arrows came it it got frustrating though. Would've much preferred a hold both mechanic to jump whenever I want. And a bit more traction.

Xanjos says ...
Jan 5, 2016 @ 12:46am

Pretty simple but fun entry and the art style works very well although the maximum velocity could be limited as you can go too fast at times.

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