Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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The Tree

by razveck - Compo Entry

CTRL to move.
Space to jump.
Avoid the rabbits while collecting water to grow your tree!
Press R to restart the level.

The Tree is a two button game about growing your own happy little tree. Rabbits won't hurt you, but they'll make you spill your water :)

UPDATE: 3 hours after submission - being my first time, I didn't realize there was a separate field for source >_< Submitting Mac and Linux builds as well.

UPDATE: 1 hour after submission - camera was a mess. Added an "end game" UI. Gameplay unchanged.

Downloads and Links




the31 says ...
Dec 14, 2015 @ 4:59am

Neat idea, I like the simple integration of the the two themes. (And nonviolent combat? :) ) I couldn't quite get the hang of it though: I couldn't tell when the rabbits were going to get on-screen so I couldn't avoid them well enough to grow the tree.

Tensoplast01 says ...
Dec 14, 2015 @ 7:42am

A little bit frustrating but a very nice concept with both themes :)

Akhera says ...
Dec 14, 2015 @ 7:43am

The idea is fine, but the controls are a bit frustrating. Also, I got stuck in the jumping animation several times

MAnimal says ...
Dec 14, 2015 @ 7:48am

Really hard to play, since now I hate all rabbits. Nice simple graphics.

MinusKelvin says ...
Dec 14, 2015 @ 7:50am

Looks nice, aside from the frequent graphical glitches (Linux version, at least). Good job integrating both themes, even if it made the movement controls feel a bit weird.

MemoryLeek says ...
Dec 15, 2015 @ 3:56pm

Problem running on OS/x

REIN1 says ...
Dec 15, 2015 @ 4:11pm

Nice pixel arts !

Boonearth says ...
Dec 15, 2015 @ 4:26pm

I loved it simple yet fun :) and relaxing

peterthehe says ...
Dec 15, 2015 @ 4:26pm

Very nice take on the theme

NightShadow0 says ...
Dec 16, 2015 @ 1:21am

Well you've made me hate rabbits haha, taking all your water in one hit is really frustrating.
Some sort of distance bar would be nice, i couldn't tell if the world looped or not (if it didn't it probably should, to avoid excessive backtracking).
The controls aren't easy to get the hang of, having two buttons to move and jumping automatically (or not at all) might have worked better.
Cute concept though, i like the art style. Nice work!

razveck says ...
Dec 16, 2015 @ 2:53am

Hey, NightShadow, my original thought was to have just right/left movement. I do now realize that the controls make the game extremely hard to play. I'll be doing extensive modifications to the game and plan on releasing it fully in the near future (January, hopefully). Thank you for the feedback.

MiggyGMan says ...
Dec 16, 2015 @ 4:13am

The controls are kind of frustrating but the graphics were cute.

pvwradtke says ...
Dec 16, 2015 @ 4:17am

I liked the visuals, though it's a bit hard to figure out the game.

ruthiepee says ...
Dec 16, 2015 @ 4:23am

Just want to add that the OSX version would not open.

Dec 16, 2015 @ 4:58am

I loved the cute little bunnies. And then I hated them

LeeKingCox says ...
Dec 16, 2015 @ 10:07pm

11/10 GOTY

themadknights says ...
Dec 18, 2015 @ 5:02pm

Cute game. The controls are a bit difficult at the beginning and the camera shows the rabbits too near. Nevertheless, great job

Dec 19, 2015 @ 10:24am

Nice concept, but the movement is too fast. Makes it difficult to drop into the single block water sources at times.

rujo says ...
Dec 19, 2015 @ 10:34am

the sprite is really nice but the rest of the graphics could have been improved, sometimes it's all so identical that is difficult to tell if you're moving or not
the gamepay is original but it lacks a real ending/goal

el_kloklo says ...
Dec 20, 2015 @ 10:04pm

Archonthewizard : "I loved the cute little bunnies. And then I hated them"

My though exactly.

A bit boring that you can be hit by a rabbit standing near the border of your water hole.

PlasmaErnst says ...
Dec 22, 2015 @ 1:08pm

Sadly the controls felt to much of a limitation to me.
You could think about leaving the jump out allowing the player to go in both directions (water could then be collected by walking over) or maybe just focus on the growing theme. The idea is nice.
Also, something in the background would help to visualize when the player is moving.

hyperscope says ...
Dec 28, 2015 @ 2:38am

Insta "kill" w/ the rabbits was a little unforgiving. I felt the controls were only enough to satisfy the theme on the lowest level. I felt as though there needed to be a sense of conveying movement because while the character looked nice the background was extremely flat. The odd background art might have rectified this.

astrophics says ...
Jan 5, 2016 @ 12:26am

Lacking a bit in gameplay, but nonetheless cool!

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