Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Catch the White Rabbit!

by danieldsj - Compo Entry

I have never programmed anything in javascript before.
I have never used the phaser engine before.
I started on 2015-12-12 at 2200h EST.
I finished on 2015-12-13 at 1100h EST.

Based on Alice in Wonderland.
Drink potion to shrink.
Eat cake to grow.
Avoid the lava.
Catch the white rabbit in record time.

Downloads and Links




rantt says ...
Dec 14, 2015 @ 4:38am

Pretty creative way to use both themes. Fun game, nicely done.

Dec 14, 2015 @ 5:53am

Interesting spin on a platformer. Had to change my mindset to figure out how to overcome the obstacles. Good work!

rosden shadow says ...
Dec 14, 2015 @ 5:57am

nice use of mechanics

jcmonkey says ...
Dec 14, 2015 @ 5:58am

nice game

keepee says ...
Dec 14, 2015 @ 6:23am

the idea has potential. i wonder if it can be made to feel right with physics.. at the moment you can just kinda mash up and down to stay above lava.

mcmahoniel says ...
Dec 14, 2015 @ 6:25am

Very clever mechanics!

esayitch says ...
Dec 14, 2015 @ 6:26am

Great use of themes!

I would have made it so that when you grow in size, you don't jump like you do now, instead only when you shrink, due to the shrinkage, you become "higher" than you are and then fall. That way to jump over lava the player has to first grow big and then grow small.

Graphics could use some touching up, and a funky soundtrack would do this very well as well.

Neat entry, good luck!

Dec 14, 2015 @ 6:31am

Yeah it was cool to figure out how to get over the lava pits! nice job!

manabreak says ...
Dec 14, 2015 @ 9:39am

Nice job! The movement was a bit wonky at times, but all in all it was rather enjoyable. :)

danieldsj says ...
Dec 14, 2015 @ 2:45pm

Thanks for all of the positive and constructive feedback everyone!

keepee: If I had more time, I would've fixed the double jump problem.

esayitch: I agree that given more time, I would've tweaked with the physics a bit more to get a better "shrink up" feel for jumps.

MorganLeFay says ...
Dec 14, 2015 @ 3:15pm

I really had to get used to this kind of gameplay, but it's a great idea

hexagore says ...
Dec 14, 2015 @ 7:44pm

Yeah that's quite a cool mechanic and a nice twist on the two themes. Would have been nice if there'd been animations and things but I imagine if you've not done javascript before you had enough on your plate :)

psychonull says ...
Dec 16, 2015 @ 3:52am

Nice idea, really fun game. Great use of theme. Good job!

karlipoppins says ...
Dec 18, 2015 @ 8:17am

Very cool gameplay. Wish the game was a bit longer and had other obstacles than the lava. Great entry!!

JamesMowery says ...
Dec 19, 2015 @ 2:10am

Very nice. One idea to make it feel better would be to set the anchor point of your character's x axis to be at 0.5, and the y axis to be a 1.0 (thus making the anchor at the bottom). I think when you shrink and grow, you do so from the top left of your character. By setting the anchor point in the bottom middle, it would probably be a lot better feeling.

LoneStranger says ...
Dec 27, 2015 @ 5:35pm

Interesting idea for the two button controls. Level probably needs to be built to teach the tricks before penalizing the player for not knowing them. Restarting from the top can get tedious in that regard. Good job.

Larzan says ...
Jan 3, 2016 @ 11:40pm

That is a great concept, love the shrinking/growing/jumping mechanic, very creative!

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