Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Shape Shooter

by powerkraut_ - Compo Entry

Shoot with left click, hold right click to change mode. In the square mode, you can't shoot and thus can't move, but you're invincible.

I made this game because I thought that the "Two Button Controls" theme was really interesting, so I wanted to explore different movement types with these constraints. I guess this isn't as polished as it could be, but I learned quite a bit making it.

Thanks for playing and feel free to leave feedback.

Downloads and Links




krashja says ...
Dec 14, 2015 @ 4:35am

Woo, nice mechanics, i like it! i love shake camera effects too :) Nice work!

cxsquared says ...
Dec 14, 2015 @ 5:09am

I really like the movement mechanics. Also it felt nice getting a score of 2much. Nice work.

daleth90 says ...
Dec 14, 2015 @ 5:12am

I like this game, feeling good when shooting and destroying.
However, You may write an enemy spawner, so the players can keep in the game until they lose, rather than restart it.

gironC says ...
Dec 14, 2015 @ 6:10am


Tutti Ankka says ...
Dec 14, 2015 @ 2:59pm

Cool idea, camera shake was nice too!

NirabazGAMES says ...
Dec 14, 2015 @ 11:34pm

Simple but cool!

ORECROS says ...
Dec 15, 2015 @ 5:47am

really enjoy the design. using knockback to get around is one of my favorite mechanics for any game.

alright onto technical stuff

There's a balance between too slippery and too heavy for friction, the player slows down a bit too fast. accelerating from holding left click long enough should let you zoom around (to an extent)

also thanks for annotating your code it makes me happy on the inside

when compiling with game maker you can set it to do a standalone .exe instead of the installer by changing the save as type

Chewie says ...
Dec 15, 2015 @ 5:45pm

Interesting way to move by shooting)
Never used second form through (cube) there was no need in it.

Phil Strahl says ...
Dec 15, 2015 @ 6:25pm

First of all: Please don't use an installer, it just clutters up everything and is not really necessary for little GameMaker games. I speak from experience :)

Apart from that: Really enjoyable arcady shmup with a twist. Liked the recoil as means of transportation quite a lot and the screen-shake gives everything a nice feeling of OOMPH!. You even made an icon! :)

KZdev says ...
Dec 17, 2015 @ 9:56pm

Haha, died with "2much" score. I liked the move around by shooting mechanic, good use of two button controls.

Hackbug says ...
Dec 19, 2015 @ 9:43am

Awsome game :) really nice

Starspell says ...
Dec 21, 2015 @ 3:37am

I like the "2much" score level. That was pretty cute. I thought that the game was going to be disappointing looking at the screenshots but it's implemented much better than I expected! I liked the movement and the mechanics, especially switching modes to avoid damage. I didn't find it very challenging but add a few enemies types over time and more powerups and it would be quite fun to play.

srakowski says ...
Jan 5, 2016 @ 12:14am

I really liked the idea of using shooting as a means of thrust in as well as shooting. Well done!

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