Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Jump! Shoot! Dive!

by Wandermayer - Jam Entry

Jump! into the air! Shoot! your opponent! Dive! out of the way from bullets!

Two button multiplayer game.

Square off against your opponent in the Wild West, head to head local multiplayer, two buttons each

Test your gunslinging skills: you can only shoot while in the air and you get one shot before you touch the ground.

Prove to your friends you are the highest flying gun in the west!

Check it out at

Downloads and Links




CalmKai says ...
Dec 15, 2015 @ 4:05am

Don't get the game

SgtBursk says ...
Dec 15, 2015 @ 4:35am

Everything worked together to complement the theme. Really dug the music, font, and background. Dust particles were neat as well.

ANTZtakeover says ...
Dec 15, 2015 @ 3:07pm

@CalmKai Any particular reason why?

lectric.monk says ...
Dec 16, 2015 @ 5:43am

OS/X link has expired.

Dec 16, 2015 @ 6:00am

ya link has expired

sirono says ...
Dec 16, 2015 @ 6:14am

Windows link has also expired

Dec 16, 2015 @ 8:39am

Really fun to play! I love the cinematic intro.

sirono says ...
Dec 16, 2015 @ 8:10pm

Good and simple two player game. But you should make a bigger text of how to play

radmars says ...
Dec 30, 2015 @ 8:17am

Super elegant! It's got some great strategy buried inside such a seemingly simple concept.

One thing I'd love to see is some sort of feedback to help me remember if my next "jump" is my double-jump or fast-fall.

HolyBlackCat says ...
Dec 30, 2015 @ 9:48am

I really liked the audio and visual design!

mr. a says ...
Jan 5, 2016 @ 1:00am

I enjoy the aesthetic, the absurdity, and the dive-kick-ness of the game design, but the gameplay/execution is a little too spare for my taste. I think I'd like less-floaty jump physics/animation (perhaps this could vary between characters?), or more precision in control (e.g. hold to jump higher and release jump to start rapidly decelerating, or allow ~10+ jumps as long as you have upward velocity, and dash down only if you're falling). Likewise, more visual feedback about your current state (e.g. whether you can fire, whether you will dive or jump) might improve initial playability & look nice to boot.

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