Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Aukan and the Sacred Sprout

by matiasbontempo - Jam Entry

We finally did it! We wanted to participate for the first time in a Ludum and we did our best. We know this is far from perfect, but we did it!

Software used:

Team Members:
Amaya Agustin (Music)
Bontempo Matias (Programming)
Limia Alejandro (Graphics)
Oshiro Vanesa

Hope you enjoy it!

Downloads and Links




disdanes says ...
Dec 15, 2015 @ 2:04am

Tried your game on Windows 8 but it was just a black screen when I opened it. Tried to restart but it still didn't work.

Dec 15, 2015 @ 2:23am

Sorry about that! I'll try to take a look at this.

Garris says ...
Dec 15, 2015 @ 2:23am

Nice graphics and the music was catchy. I wish the enemies had a more clear indication of where their attacks were landing. It made it hard to dodge/counter when you can't see the hits. I made it past full-grown tree stage though! : D

Dec 15, 2015 @ 2:26am

Thanks Garris! I agree with you. We'll take that into account for the next time.

Reggianito says ...
Dec 16, 2015 @ 2:16pm


ToloaGames says ...
Dec 16, 2015 @ 2:54pm

I really like the art style. the controls felt very clunky though and the jump didn't feel right.

Modoc73 says ...
Dec 17, 2015 @ 5:20am

Nicely done. I liked the scrolling background, and smooth animations.

Dege says ...
Dec 17, 2015 @ 10:12pm

Nice drawings and animations! Controls feels a little unresponsive. Catchy music. But... Why I have to beat up such cute little ginger kids?!? :D

Hot Box Games says ...
Dec 19, 2015 @ 1:34am

Nice graphics and catchy music!
Maybe some more feedback when getting hit/hitting an enemy
but yeah good job! :)

Scipio Xaos says ...
Dec 19, 2015 @ 10:55pm

Cool game! Music was nice. I just BARELY won. There was a sliver of health left right at the end and a giant axeman right there ready to tear the statue down... omg...

I did find a few bugs, though they might have been because I was playing the game in WINE. First, the wave numbers and enemy count seemed wrong. Second, I actually moved all the way off the screen on the far left and couldn't get back on.

Still, nice game!

puppetmaster says ...
Dec 19, 2015 @ 11:15pm

Love the drawing off the main character and the enemy.
Well done!!

hyperscope says ...
Dec 21, 2015 @ 5:26pm

Combat was clunky as I was not certain of my, or the enemies range along with the hit-boxes. If I could be given the opportunity to time attacks at the right moment it would be great. It also might be nice to see hit points and the freeze cool down time. It would also be nice to see more player feedback. Good job working as a team y'all!

Jan 5, 2016 @ 12:03am

I've never been struck by an axe, but this little boy leads me to believe it doesn't hurt as much as I thought it would. Good entry!

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