Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

PostFactum: Idle Game

by Huginn18 - Compo Entry

---DISCLAIMER game might be a little to slow. Lack of real goal makes experience not complete ---

This game was made in about 25 hours during Ludum Dare 34. Also this is my first complex game EVER.
This production contains high dosage of programmer art, proceed at your own risk.

Your goal is to manage growth of little settlement in middle of nowhere.

Don't be afraid of leaving game running for some time. When something important will happen game will pause and wait for you.

---
Tools:
Photoshop
Unity
SimpleNote
WhiteBoard
Caffeine

---
Special thanks to Paulina for her support and everyone in Twitter for small talks and support.

---
Questions?
muninn@huginn.me
http://twitter.com/Huginn18

---
Known Issues:
- Lack of end game :)

---
Change Log:
- Added Lower Res version for embedded version of the game.
- Fixed not properly linked button
-Reorganize folder structure on DropBox [links change], correct web versions uploaded, fixed some math errors.
-Math balance, infinite loop fixed and all buttons should be working

Downloads and Links


Ratings

#2210Coolness20%

Comments

DustyStylus says ...
Dec 14, 2015 @ 5:56pm

The timer seemed to stop for me after 47 seconds? Possibly the MIA issue you mentioned. Nice idea though, I actually quite like the programmer art!

MintArcade says ...
Dec 14, 2015 @ 6:13pm

Looks promising. Thanks for making embeded version too. There is also bug - scrap hunters and scanavgers can be less tnah zero.

farnsworth2 says ...
Dec 14, 2015 @ 6:28pm

The game isn't terribly difficult, I never really felt like I was at risk of losing or that there any real reason to bother building up when I started.

Perhaps an option to unpause events after a short time would be a good addition so you can leave the game running in the background for a large chunk of time, then come back and spend all of your scrap at once. Because it pauses I feel like I have to babysit it, but there's nothing active to do.

Kaupenjoe says ...
Dec 14, 2015 @ 6:53pm

The game feels very slow or I just don't have the patience xD
Anyway, I like the visuals. Overall the game has potential, but for me it was a little to slow D:

brainybeard says ...
Dec 14, 2015 @ 10:48pm

Hey man! Really awesome attempty for your first big game! Ambitious but you pulled a lot of it off! :D I'd agree with some of the other guys, it's a bit slow and to be honest, I'm not entirely sure what I should be doing. However, you UI layout is really nice and you clearly have a great idea as to how you want the game to look i.e the prgrammer art is actually ok :) Really nice job man!

BroCade says ...
Dec 17, 2015 @ 9:02pm

Interesting, would really like a button or 2 to speed up time.

NirabazGAMES says ...
Jan 4, 2016 @ 10:45pm

good idea!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]