Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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It really Hz

by An_error - Jam Entry

It Really Hz is an addictive rage game where the player takes form as a frequency in a oscilloscope. The player controls its frequency and wavelength and the goal is to dodge obstacles and get the highest score as possible. Just as a warning, it really hertz.

This is our first Ludum dare entry, so constructive feedback would be greatly appreciated. :)

Downloads and Links




Reccy says ...
Dec 15, 2015 @ 3:46pm

It was fun to play, but way too hard.
The frequency being at the center of the screen is a little unfair considering you have about a second to react to the incoming obstacles.

Other than that, good game :)

Piode says ...
Dec 15, 2015 @ 4:03pm

Very fun game. As someone else said, it is pretty hard, though addictively frustrating like Flappy Bird. My best score is 213.

peterthehe says ...
Dec 15, 2015 @ 4:03pm

Interesting concept. Great choice of name ;)

UntitledQ says ...
Dec 15, 2015 @ 4:09pm

Nice game, I really suck at this kind of game tho :(

_stice says ...
Dec 15, 2015 @ 4:33pm

Nice one! Good music, good difficulty, nice concept with the oscilloscope, nice awful pun in the title!

Incidentally, my game is a difficult endless runner too, but shitty instead of good :)

Ornicar says ...
Dec 15, 2015 @ 5:57pm

Really fun, a bit too hard ^^
Awesome sound design :p

TeamDromedare says ...
Dec 15, 2015 @ 6:09pm

Yes. It does really hurt. i was a bit disappointed because the description talked about oscilloscopes and the name is hz in it so naturally I assumed there would be some sort of dinamic audio involved where you use frequencies to solves puzzles or whatnots. Instead I got this, and was pleasantly surprised for about 0.5 seconds; the time it took before the first obstacle moved from it's initial frame on the screen until it hit me.

These games are fun though, but this might be harder than the impossible game, because that game, hard as it may be, actually give you time to react.

If the frequency was changed faster (I assume the yellow things have something to do with the frequency change-speed maybe?) it could be fun. Now it's just annoyingly hard, imo. Not very original either.

2 out of 5 humps.

n00basaurus says ...
Dec 15, 2015 @ 6:57pm

Difficulty is more of a cliff than a curve and could be adjust better to prolong play and ease players into a grueling game.

Power-up yellow dot's function is unknown.

Chill house music throughout that sorta changes as you go along. There's at least enough of it that it doesn't become repetitive.

Overall, good jam.

teamross says ...
Dec 15, 2015 @ 7:06pm

Nice music and gameplay! good job : )

hamzenzer says ...
Dec 15, 2015 @ 8:20pm

Nice game and hard in a fun way!

Sosolol261 says ...
Dec 16, 2015 @ 5:36am

If you are planning to develop this further: Add a feature where the BGM gets pitched higher/lower dependent on the player position.

Nice game.

jofra says ...
Dec 17, 2015 @ 2:48am

I rage quit!!!! It hertz too much! xD Nice litle fun game. Only got 207 hight score :P

Hot Box Games says ...
Dec 19, 2015 @ 1:14am

Addicting! Would be nice to be further to the left but yeah!
The music was great to!

tantumgames says ...
Dec 20, 2015 @ 2:07pm

Fun game. Nice gameplay.

Joror says ...
Dec 20, 2015 @ 2:32pm

It would really help if the learning curve was not a brick wall :D

davidB says ...
Dec 20, 2015 @ 5:11pm

Why A and D to control up and down ? (and not azerty friendly)
IMHO the ball is too slow to dodge.
good music.

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