Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Two Button Ripple

by qwetro - Compo Entry

The basic idea originally comes from Chain Reaction. Use the two buttons of mouse to trigger ripples with different color to fill those pre-colored grids. The ripple will grow in 4 directions with 4 forks, the fork will keep growing until it meet something.The numbers of ripples are limited.

The mechanic maybe confusing at first, you could replay the easy levels to figure out by pressing R key :), there's only got 6 short levels, that won't cost you much time anyway, lol.

Sorry for lacking of high difficulty levels, got no time for that. I'll keep working on it, but no gonna update the game here, it's against the rule :)

* I'll develop a post-compo version when I have time. I'm currently working on another project, so the post-compo version might not be available in anytime soon. Here's the DevLog I started for my current project, if anyone's interesting :)

Downloads and Links




BoltKey says ...
Dec 14, 2015 @ 2:16am

The concept is quite interesting, what a shame it's so short. I think way more complex and interesting levels could be thought of.

Chaserbrown says ...
Dec 14, 2015 @ 5:25am

It was a bit confusing learning how to play, but once I did it was fun! Audio may have improved the game though...

IanGraven says ...
Dec 14, 2015 @ 5:30am

The mechanic is cool, it just took me a little bit to figure out how it works exactly.

BloodJohn says ...
Dec 14, 2015 @ 5:54am

an interesting puzzle game. it was nice to deconstruct how exactly these cells.

Bogden says ...
Dec 14, 2015 @ 9:16am

Oh man, this has so much potential! I'm like super sad there's not more levels!

Gyfis says ...
Dec 14, 2015 @ 9:35am

Very interesting puzzle mechanic, enjoyed every level! Would play more!

5you says ...
Dec 14, 2015 @ 11:33am

Couldn't pass level 4, I always end up with 2 uncoloured/wrongly coloured squares. Am I stupid ?
Nice concept anyways, maybe don't interpolate pixels.

Check out Digicross, playable in solo/multi/coop :

Andrew Deem says ...
Dec 14, 2015 @ 12:09pm

Would love to see this grow into something more. This could be great on mobile, for example. Anyway, even though the levels weren't difficult, it was still fun and enjoyable watching the ripples take effect.

Good stuff!

x92rwzb says ...
Dec 14, 2015 @ 12:36pm

The game mechanic is interesting. The graphics could have been better and you could have made more levels. Nonetheless this game was quite fun to play

Geckoo1337 says ...
Dec 14, 2015 @ 10:20pm

Minimalist. This is an interesting logic game which could be a reference as a casual game. However sometimes there is a chain reaction which I can explain. The mechanics could be more explicit. A tutorial is required so as to understand all. However it's a really good entry. Great ++

AAGH Games says ...
Dec 15, 2015 @ 9:36am

Level four stumped me, unfortunately, but the concept is intriguing. I liked the minimalist aesthetic, but even some simple 8-bit style sound effects would have gone a long way.

Quick question: is there a 'quit' button in the game? I had to alt-tab and close it that way when I was done. That's not a game-breaker but it is something to keep in mind for future games, especially full screen ones.

qwetro says ...
Dec 15, 2015 @ 9:41am

@AAGH Games
I didn't set any quit button, sorry for that, you could always exit the game by Alt+F4 in windows. I'll remember this, thank you!

Jimbly says ...
Dec 15, 2015 @ 3:23pm

Fun little game, would enjoy more levels! You can add a "post-compo" version link here, I would have played that (after rating the original version, of course).

CalmKai says ...
Dec 16, 2015 @ 1:53am


Os_Reboot says ...
Dec 16, 2015 @ 5:30am

Very, very well designed puzzle game. You did an exceptional job of walking the player through learning the mechanics. All levels were perfectly crafted so that the player was forced to slowly learn new concepts and ideas. As a whole the game was very nice (cept for the missing audio D:) and visually appealing. 5/5 fun for incredible level design.

flakoflak says ...
Dec 16, 2015 @ 5:41am

this is a very good game

keep working on more levels

jofra says ...
Dec 17, 2015 @ 2:34am

Love the gameplay! I just wish it was a bit longer :)

coywolf says ...
Dec 17, 2015 @ 3:51am

Cool mechanic. On the last couple levels I felt I resorted to a bit more of a guess and check strategy

TheMeorch says ...
Dec 17, 2015 @ 6:23am

Interesting mechanic -- as you work on this further, I would try to find ways to lead the player to naturally discover how everything works, rather than relying on them retrying old levels.

Aerohand says ...
Dec 17, 2015 @ 6:24am

i hope there could be more levels dude..

qwetro says ...
Dec 17, 2015 @ 7:17am

That's exactly what I was trying to do, but lacked of time. I will keep on that direction. Thanks!

pianoman373 says ...
Dec 18, 2015 @ 4:42am

Can you change the download file to a zip? windows only supports .zip and you'll allow more access to people who don't have 7-zip.

euske says ...
Dec 26, 2015 @ 7:06am

I liked the game mechanics.

astrophics says ...
Jan 4, 2016 @ 10:16pm

Cool concept, but sorta lacking in level design a bit

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