Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by parias001 - Jam Entry

This game is about a little boy trying to survive in a distorted world, where no natural logic exists. You can only survive if you activate most of the nexus's fireplaces before The Unmaker Ghoul finds you. You must hurry in order to have a chance to fight him, it will grow as he feeds himself with your enemies.

The level is randomly generated and the goal is to kill the ghoul (huehuehue) who is lurking around, you can know it is near by hearing his lullaby.

NOTE: For a better game experience use headphones!


*Arrows - Move
*Space Bar - Confirm / Attack
*Escape - Exit

Gamepad supported:

*Left Analog Stick - Move
*(A) button - Confirm / Attack

Downloads and Links




Dec 15, 2015 @ 4:49am

Really great atmosphere in this one. Little bit rough around the edges--too difficult and the goal's a bit unclear IMHO--but I really enjoyed the haunting ambiance. Good work!

dementor561 says ...
Dec 15, 2015 @ 4:52am

Unplayable. When I hit enter it crashes.

The Vall says ...
Dec 15, 2015 @ 4:53am

This game has a really well set mood. I felt that moving backwards after attacking was annoying.

Mr_Fudd says ...
Dec 15, 2015 @ 4:59am

I liked the mood your game had. The tileset and music came together to make something eerie. The attack animation was a little jarring since it shook the screen and moved your character back.

Weeping Rupee says ...
Dec 15, 2015 @ 5:52am

I like this games style!

Dec 15, 2015 @ 5:57am

Good work keep improving.

Ogniok says ...
Dec 15, 2015 @ 8:58am

And this is a game I like to play on ld contest. The mood is great, yet I feel sorry for the boy. He died many times...

Juin says ...
Dec 15, 2015 @ 7:08pm

You really got he atmosphere right, it really felt spooky. But the combat was really weird and i didn't even really know why i was dead suddenly.

gogo199432 says ...
Dec 15, 2015 @ 7:37pm

While the idea was great I quickly got lost and wandered around, not knowing what to really look for etc. Then I just died. The mood was great, but implement a map or something.

matiz982 says ...
Dec 16, 2015 @ 8:14am

Great graphics and mood. Good work

nicso says ...
Dec 16, 2015 @ 5:12pm

Pretty hard to distinguish walls from ground. More contrast on their value would do the trick.

A good habit is to take a screen and transform it in black and white ;)

JohnGalt says ...
Dec 16, 2015 @ 5:14pm

The tense feeling is really great in this game. I enjoy it a lot!

Hot Box Games says ...
Dec 20, 2015 @ 11:29pm

Creepy! Good atmosphere, I think it would have been nicer to play if the light rotated slowly and the camera wasn't so jumpy, apart from that I got really immersed, good job!

Good sounds, but I noticed that you didn't implement a way to queue and limit the amount of sounds played at once - you could hit a pile of dead blob-things and it would play 10 hit sounds all at once, resulting in a really really loud and stuttery sound that hurts the ears.

ChuiGum says ...
Jan 4, 2016 @ 10:06pm

Loved the environment and the mood, great graphics (especially that title screen I love it), great music, and cool game overall! c:

parias001 says ...
Jan 5, 2016 @ 6:51pm

The team appreciate all your comments and we'll take note of all of your observations! We are very happy with the results and we'll continue improving our skills!
Thank you very much!

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