Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

Resource Stealer

by Alarmed Dino - Compo Entry

Collect resources from asteroids around you!

move with WASD
collect resources with E while on an asteroid
deposit resources with E while on your HomeRoid
R to restart
ESC to exit

PS:
Yes i know this is LD34 not LD64 i miss-titled my unity project
I did indeed uncheck "Development Build" i do not know what the problem is.

Downloads and Links


Ratings

#820Innovation2.50
#913Fun2.25
#935Theme2.40
#945Overall2.38
#1952Coolness32%

Comments

Yazara says ...
Dec 16, 2015 @ 6:18am

You could improve the game a lot with some little tweaks:
- add a repeating background texture to support the movement motion of the spaceship
- show the limit of resources your ship can hold
- make the asteroids move around in space
Also there's a lack of challenge at the moment, there are many possibilities to make the game more dfficult and therefore more fun. You should really consider adding some in the future :)

Krafty says ...
Dec 16, 2015 @ 7:21am

Great idea, but it gets a little boring after a while. Nice job though! Needs some sound!

NirabazGAMES says ...
Dec 17, 2015 @ 9:42pm

good idea

paruthidotexe says ...
Dec 18, 2015 @ 5:16am

nice idea, but have to have more features to make the game interesting like mini map where some asteroids are there, some bg, some challenge like enemies etc..

Hot Box Games says ...
Dec 20, 2015 @ 11:34pm

Cute idea, but there wasn't really enough to keep me playing for long - two things this game could have really used is a background of some sort so that you can see how fast you're moving (at least you had the coordinates, otherwise you wouldn't have been able to tell at all) and some sort of radar or sensor to detect nearby asteroids.

Lukbebalduke says ...
Dec 24, 2015 @ 9:26am

I finished the game, the controls were smooth, but there were not that "diversity" of features in the game.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]