Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by adrian09_01 - Jam Entry

Grow a video game through 40 years, from the early DOS era, through the Windows 3.1, 95, 98 and Modern eras, and conclude it with a fangame from the Indie Renaissance. Includes many jokes:
- Guile's Theme goes with Everything!
- EWJ-style Cow Jokes (including a cow talking in Polish!)
- Free-To-Play episode!
- DLC shenanigans!
And includes many features:
- Achievements!
- Cheats!
- Post-jam extra levels support!

Should work on any XP SP3 or later PC that supports DirectX 9 or later.

Source is a Clickteam Fusion 2.5 file.
Music by me and Caleb Cuzner (legal for non-commercial use)
SFX from Klik and Play libraries (also legal for non-commercial use)

Actually, there was much more planned to this game, including the MGS-style stealth part, saving support and a much more extensive final level. Web version was impossible, because of the crashes during the third episode. Because this epic game couldn't be controlled with only 2 buttons, only the Growing theme is used here. There's one asterisked out F-word in the fourth episode, if it makes you crazy/sad/something, don't play it. The latest version of the game supports DLC. It will come post-jam. DLC will be posted at If there are unpassable parts in some episode, there is a secret key combination that unlocks all levels. (hint: it's the same combo that enables the cheat console in the girly game series from EA)

Downloads and Links




d_0o_d says ...
Dec 13, 2015 @ 4:26pm

It's a fun concept. the perspective is a little bit weird though, since you see the player from front, but the game is seen from top.

Also, the only challenge in this game seems to be to find the CD?
Maybe if there was some way to lose the game, that would be great!

adrian09_01 says ...
Dec 13, 2015 @ 4:28pm

nope, after the Win3.1 era the game grows in scale and you get "Ability to Die" in 20th year/as 20th chest.

Dec 16, 2015 @ 9:31pm

First of all, I wish I would have never gotten background music ;)

It's a cool idea to apply the grow theme to growing the game itself in content and features.

DecayConstant says ...
Dec 19, 2015 @ 2:03am

I tried to beat it but couldn't get past the part with the wall jumping. :(
I did find the little developer's hide out though. :P
I was stuck for a while because I didn't realize I needed to exit to the menu in order to progress.

jachepe says ...
Dec 19, 2015 @ 12:10pm

A very innovation game!

Dec 23, 2015 @ 4:29pm

good concept for this. Would like to see it explored more and things like the graphics and sound reflecting the actual graphics and sound of the eras you move through. Had to turn down the speakers as the music got to be a bit grating.

zulman says ...
Dec 23, 2015 @ 7:03pm

Achievement for pause screen unlocked! Love idea of growing world :) Hope you'll enjoy our Let's Play Simulator 2016 as well

Hot Box Games says ...
Dec 23, 2015 @ 7:26pm

Nice concept very "DLC the video game", could have used more polish but otherwize nice job.

KaiseanGames says ...
Dec 24, 2015 @ 5:34am

+1 for Win 3.1. Is MS paying you? :p

Gemberkoekje says ...
Dec 24, 2015 @ 10:47am

I seem to have encountered a bug - after grabbing all the coins, nothing seems to happen. Otherwise, well done!

adrian09_01 says ...
Dec 25, 2015 @ 11:31am

Have you seen an Easter Egg? Take the advancement number (the green one), count the years from 1981 and compare with your title screen. The advancement number is the game's age in years.

adrian09_01 says ...
Dec 25, 2015 @ 11:33am

And yeah, it's the SAME game from the DOS era up to the fourth episode. And we can say that the fangame is also made on the original game's engine :) so they are all the same games, indeed.

adrian09_01 says ...
Dec 25, 2015 @ 11:37am

And also, the TruttCo. mystery will be revealed in a post-jam DLC, so watch out!

Jan 4, 2016 @ 10:06pm

A very innovative game that has the minor problem of not feeling like a progression through time as it does through the game dev process. Having a platforming segment towards the middle struck me as weird since I don't associate the genre with Windows games. The lack of dialogue options was a little saddening. If you randomized them when you entered the room and only had one option you could have made interacting with the NPCs a little more fun.

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