Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by shanton - Compo Entry

Under the game there is a layout of the alphabetical keys on the keyboard, the key highlighted in green is the up key and the key in red is the down key. Play the game by dodging the obstacles using up and down but pay attention, because they don't stick around for long!

Downloads and Links




pjimmy says ...
Dec 14, 2015 @ 5:42pm

I like the idea, it's very creative, but it's too hard to mentally map the positions in the keyboard. imo you should at least put letters on the buttons.

Skywilly says ...
Dec 14, 2015 @ 5:45pm

An excellent idea. A really interesting typing game !

scottrick says ...
Dec 14, 2015 @ 5:46pm

Nice idea, just really hard to map the images to the keyboard before you hit the wall :D

Adolf Jong Un says ...
Dec 14, 2015 @ 5:48pm

fun little concept

rockford says ...
Dec 14, 2015 @ 5:58pm

Innovative but hard to master :)

qbicfeet says ...
Dec 14, 2015 @ 6:37pm

Very innovative and fun. Finding the right keys on the keyboard is difficult, but I like a good challenge.

Jod says ...
Dec 14, 2015 @ 7:13pm

Pretty cool concept. Takes some real work to do, mentally.

freaknarf says ...
Dec 15, 2015 @ 7:00pm

Nice concept, maybe 2 little suggestions : sometimes it's a bit hard some having the music starting from the start when you die quick is a bit annoying...
The Ludum Dare window is a bit smaller than the game...
Interesting it makes the brain work !

kailijan says ...
Dec 16, 2015 @ 2:44pm

Really catchy game! Well done.

Sir Magic says ...
Dec 17, 2015 @ 8:43pm

Nice idea but please map out letters on keys.

MemoryLeek says ...
Dec 19, 2015 @ 12:31am

A great game is sometimes hard to play. This was hard and fun! And I dont think its a good idea to put letters on the keys, countries Thanks!

PixelMonkey says ...
Dec 19, 2015 @ 12:31am

I really, really like what you've done with the 2 button controls concept: changing them up like that is fantastic. That said, I feel like the keys need to be labelled or something, because it felt overwhelmingly difficult to even identify which key was which, and by the time I figured it out the player moved too slowly to react in time. Still a fantastic game though!

srakowski says ...
Dec 24, 2015 @ 2:23am

I really love the concept you have here. I wish I was given a little more time in the game to get my bearing with the keys. Well done.

Dec 29, 2015 @ 2:52pm

Wow, this idea is great, but I think it's too hard without knowing the exact keys to press. Maybe you could split the game in a few levels of difficulty.

I am not sure, so I have to ask: Did you fix the problem caused by different keyboard-layouts?

But anyway: It's a nice game! Good job.

Knowledge says ...
Dec 29, 2015 @ 3:01pm

Innovative game, music is excellent so you could put a link (I found it by hacking the game -

A bit hard but still good game.

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