Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Memory Jump

by dregamr - Compo Entry

Not a typical platformer.
You must discover where are the platforms placed and remember their position if you fail.

There are 5 levels to beat. Try all of them out! ^_^

Controls: Left and right arrows README! :P : press both arrows to jump.
Theme: 2 Button controls

I don't like WebGL, so I recommend you to download the game.

I hope you to enjoy it! :)
Thanks for playing!!

Downloads and Links




mf1214 says ...
Dec 14, 2015 @ 1:48am

Fun game. That main menu block was a cool feature. The controls can get a little confusing sometimes but thats the theme's fault.

Ildfuglen says ...
Dec 14, 2015 @ 1:53am

Really cute looking game, was fun!

Elenesski says ...
Dec 14, 2015 @ 6:28am

Good looking game. Wished there was a score.

Anshul Goyal says ...
Dec 14, 2015 @ 7:56pm

Interesting but hard. If you move halfway onto the block you are currently on the next block appears or not. Kinda defeats the purpose of it being a memory game. But otherwise great. I like how you squeeze in jump controls into the two button control :)

CodeNMore says ...
Dec 14, 2015 @ 10:24pm

Played nicely, great main menu, and it was quite fun!

chriiis88 says ...
Dec 14, 2015 @ 10:40pm

Really impressive how polished this is for an 48h game. What I don't quite like about the gameplay is, that there is no way to predict where blocks are. Trial and error as the only option is not so much fun as it could be.

dusho says ...
Dec 15, 2015 @ 12:20pm

was fun.. bit hard to coordinate jump first
also look like you can get stuck sideways on blocks

PieChronicles says ...
Dec 16, 2015 @ 1:27pm

I saw this on twitter and really wanted to play. It's a real nice concept. well done!
Perhaps an orthographic camera would have been better to remember the positions of blocks easier. Otherwise, nice idea!

Jishenaz says ...
Dec 16, 2015 @ 3:44pm

Nice game! The jump controls were a little difficult and sometimes the player gets stuck against walls (if you press towards the wall). It was still good though.

dx0ne says ...
Dec 18, 2015 @ 5:02pm

Clever and challenging use of theme. One thing: make elevator two block size - now it's quite hard to jump from them.

Blake_Lead says ...
Dec 19, 2015 @ 5:07pm

Great looking game. And really nice concept. I had a good time playing. The controls are not perfectly responsive though it could be due to the web version.

Dec 20, 2015 @ 5:44pm

I sort of wish you'd done this game with a different theme, because I thought it was a very cool idea, but just made a little too frustrating by the 2-button control scheme. Other than that everything was done very nicely

Wir says ...
Dec 26, 2015 @ 7:31pm

I love that game machanics. It´s a bit crappy to jump though but thats the 2 button controlls fault ^^

Sometimes I got stuck in blocks but all in all I liked that game

Greetings Team Wir

KanedaXIII says ...
Dec 26, 2015 @ 8:14pm

Really fun, but controls are a little frustrating :P

Diel Mormac says ...
Dec 26, 2015 @ 11:56pm

Nice atmosphere!

Just got some troubles with de collisions like getting stuck so many times in the 3rd level!

Anyway congratulations for this cutE game!

LeReveur says ...
Dec 27, 2015 @ 12:31am

Nice platform puzzle ! Good job. :)

Dec 27, 2015 @ 3:59am

The games main downfall was not being able to jump reliably from the elevator blocks... it just made the game too frustrating. however I found the remainder of the game very fun and well made, excusing a few un-responsive controls.

Dejvo says ...
Dec 27, 2015 @ 6:29am

really poorly made controls. you could abandon the theme rather than make something that doesn't work. that being said, really good presentation and design.

Jwatt says ...
Dec 27, 2015 @ 10:40am

Oh god, it's Invisible tiles: The Game. And when I thought we had, as a society, moved on.

The cube aesthetic is neat and all, but... no. Not my type of concept, no matter how cool the execution might seem.

Geckoo1337 says ...
Dec 27, 2015 @ 11:15am

Interesting concept which is has been really well executed. A good project which can be improved by other features. Thumps up ++

vortex says ...
Dec 27, 2015 @ 7:25pm

Very interesting and fun game, but I got stuck on the part where you have to jump up three blocks, because my player kept getting stuck on the side of blocks... have you tried making a slidy physics material to prevent this?

Ithildin says ...
Dec 27, 2015 @ 7:28pm

The game idea is brilliant, the game looks nice and the music set a nice mood. Controls were a bit glitchy and the player got stuck a few times, if you fix that you'll have a great entry with lots of potential. Nice job!

kmakai says ...
Dec 30, 2015 @ 4:02pm

Interesting concept, I really like all of the little design touches you put into it (transitions between levels, the main menu block, etc). The music being calm and pleasant was much appreciated, as I found myself getting frustrated pretty quickly -- it was a bit too trial-and-error for my taste, but I did still enjoy playing.

I think your execution was really good, particularly with using a simple art style and making it look nice. The only things I noticed in terms of polish was that the collision had the tendency to bug out a bit, usually when jumping along a wall.

Overall clever and fun game. Good job!

qkerguelen says ...
Dec 31, 2015 @ 11:38am

Really really good game but it gets really hard, I couldn't pass the third level! (maybe my memory isn't that good :/). But i'll try again later! This was good ;)

ragnta says ...
Jan 2, 2016 @ 2:05pm

Nice game! Good theme :)

Xanjos says ...
Jan 2, 2016 @ 3:03pm

Pretty hard but interesting concept. I liked the idea of having to remember where the platforms are.

radmars says ...
Jan 3, 2016 @ 1:09am

Interesting concept though a lot of the time it just feels like trial and error. One thing that might help, if things like higher-up platforms were symmetrical with lower ones there would be less trial and error involved. Also the physics & controls felt a bit awkward at times - the theme might be working against you on the latter. Cool concept though & great polish on everything, nice work.

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