Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Orbital Panic

by Aelius - Jam Entry

In Orbital Panic you take control of an alien life form and it's planet, which can be brought to exert gravity and anti-gravity by the simple flip of a switch. Use the tools you have to achieve growth and eliminate all lesser life forms.

Complete your objectives by running your planet into smaller rocks until you can absorb entire planets.

Edit: Planets have Red or Blue Borders, Red means back off and Blue means go for it (for those asking).

W/Up Arrow->Push
S/Down Arrow->Pull
Mouse Wheel->Zoom in and out
Esc in Main Menu->Quit

Made with the help of PixelRetro & Mouch


"Polygraph_City" by RawGames

"enchanted tiki 86" by cynicmusic


"Muffled Distant Explosion" by NenadSimic

"WGS Sound FX - Explosion 1" by Retimer

Downloads and Links




Aelius says ...
Dec 15, 2015 @ 12:05am

Just made it. What a relief!

Soka says ...
Dec 15, 2015 @ 1:41pm

A little cute game that its fun to play :D who won't enjoy eating planets?!¿!?!

AwfulMedia says ...
Dec 15, 2015 @ 1:45pm

Pretty fun! I see a little Osmos or inspiration. I just wish it had some sound effects. I see that you just barely hit the deadline though and audio is typically the last item on the list.

Nice work!

Belug says ...
Dec 15, 2015 @ 1:53pm

Good game, it should have a zoom out at the start and just a little more instructions. One I knew that it was fun to play!

Good luck!

OberynMartell says ...
Dec 15, 2015 @ 1:57pm

Cool graphics! Took me a while to understand what was happening, because it was zoomed in. Nice job overall!

Jod says ...
Dec 18, 2015 @ 8:14am

HAha, that's pretty cool! Love the little dude on the planet detail.

Bumblepie says ...
Dec 18, 2015 @ 9:26am

I like the concept behind the game, it's a clever idea that fits both themes really well. However, I think the execution fell short a bit, here, it is really difficult to make something like this easy to control, and it is quite hard in this game. The physics kind of felt a bit off, which kills the game a bit for me. Would love to see this with more dev time.

simon.parzer says ...
Dec 18, 2015 @ 10:08am

The idea of this game is great. I have my problems with the controls though. Making Gravity a factor is a good touch.

Dec 18, 2015 @ 10:11am

4nd level is too dificult, but i'm done it!)
Confused control, but it's very intresing litle game.
Good job!

tompudding says ...
Dec 18, 2015 @ 10:44am

Nice game, I liked the planetary idea and the music was great. I would have liked a clearer indicator of when I was bigger than something else, and some parallax or some other kind of way to tell I was moving when there wasn't anything else on screen. Overall very nice!

Aelius says ...
Dec 18, 2015 @ 11:54am

I would have loved to have parallax too, but it doesn't make much sense from the perspective to have far away stars move a visible amount as the player travels some distance. Maybe with nearby planets/asteroids in the background, however that could confuse the player too.

Rex Peppers says ...
Dec 18, 2015 @ 1:38pm

Nice job, got both themes in. Love smashing planets into planets!

SayRafon says ...
Dec 18, 2015 @ 1:51pm

Pretty good game, I also made this kind of game months ago, I know what you've been through ;)

Dianouille says ...
Dec 18, 2015 @ 1:54pm

I like the concept. Maybe, it's to difficult, I can't end the second level. I don't really understand how the gravity run. But it was fun to play it, and the graphics are great, well done.

Dec 18, 2015 @ 2:00pm

Nice one :3

Aelius says ...
Dec 18, 2015 @ 2:31pm

@SayRafon Good thing I did everything but programing the core game mechanics. We planned to do the player orbiting planets, orbiting other planets and still have easy controls, but after 2 days where we still didn't have that done, we settled for the easier version of non-physics orbiting. The rest of the team was completely exhausted and wanted to discard the game, because it didn't turn out the way we wanted. I could hear them moan a lot over TS.

YinYin says ...
Dec 18, 2015 @ 7:34pm

Some parallax background movement would've been nice.

Osaft says ...
Dec 19, 2015 @ 1:42pm

Good graphic and audio but strange controlls. Took me a moment to understand where I am pushed or Pulled from

StMatn says ...
Dec 19, 2015 @ 2:00pm

Nice game!
The concept is very interesting, but quite hard to get your head around.
I quit on the "survive for 60 s" level with the rapitly moving suns, because each time a huge fast suns did eat me :( 60s may be a bit long.
All in all great work!

Kuality Games says ...
Dec 19, 2015 @ 10:36pm

I like the core mechanic a lot, it has potential.

euske says ...
Dec 26, 2015 @ 6:55am

Looks like Katamari Damacy + in space. I found a glitch at the last level that you teleport randomly when you're too far from the center.

BloodJohn says ...
Jan 4, 2016 @ 9:17pm

Amazing sense of height. Like you're really hanging in space in the middle of the abyss.

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