Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by Digitaldude555 - Jam Entry

Hold left mouse button to fire.

Hold Z to use debris magnet

Every 100 debris you get to upgrade the ship.

Downloads and Links




im-oab says ...
Dec 15, 2015 @ 12:44am

If magnet button is right click it will be great. :)

RyanMan56 says ...
Dec 15, 2015 @ 12:45am

The debris magnet should be automatic in my opinion, but otherwise fun game

PowerSpark says ...
Dec 15, 2015 @ 12:49am

Not bad, an auto magnet would be nice :)

adamyounis says ...
Dec 15, 2015 @ 12:50am

Really intense galaga-style game. I quite liked the balance between going out and collecting debris and trying to avoid incoming ships. The upgrades were timed quite well but I thought the sound / enemies were a bit samey. Still, no bugs, the game ran smoothly and reliably, good work.

flakoflak says ...
Dec 15, 2015 @ 8:02pm

vote for automagnet too. ;)

bazkur98 says ...
Dec 15, 2015 @ 10:58pm

Magnet button seems a bit meaningless since you have to keep it held down. Might work better if it was a timed power or something that you could only use once in awhile. Graphics ok but the lack of any sound (unless you get two bullets) was a bit annoying. I like the idea though

ddr2 says ...
Dec 15, 2015 @ 10:59pm

automagnet++ as well.

not sure about the horizontal thingies also considering they are impossible to shoot.

overall, run well and quite enjoyable, good job.

Dec 15, 2015 @ 11:13pm

It seems like everyone wants automagnet. If I develop this game any further I will make it automatic, but it's too late for the jam.

VladRusu says ...
Dec 16, 2015 @ 12:57pm

Interesting concept. I'm not sure if I'm for an automagnet or for some sort of energy bar which the magnet consumes. A promising start, I would say

Cliff Lee(CL) says ...
Dec 18, 2015 @ 6:29am

In fact, this game could be better with auto magnet and auto fire, because I play it almost hold that two buttons all the way till I die.

canon says ...
Dec 19, 2015 @ 6:28am

Nice risk-reward mechanic with having to go out and collect debris while avoiding enemies. Would like to see a reason to not have the magnet on all the time (an energy meter, maybe?), and also to have the debris look more distinct from the other enemies.

EwChap says ...
Dec 19, 2015 @ 10:21pm

Fun. Tough to decide if its worth risking damage to collect junk. good risk reward.

el_kloklo says ...
Dec 20, 2015 @ 8:39pm

Fun game but a bit too short.

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