Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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earth defense

by wavegunner232 - Compo Entry

defend earth for a massive onslaught of enemies. With a very fast growing score and sort of 2 buttons (i am counting moving your mouse as a button)

Downloads and Links




Megalink says ...
Dec 14, 2015 @ 7:24am

This game is pretty awesome, but it would be even better if you could move the ship around instead of it moving itself :)

Megalink says ...
Dec 14, 2015 @ 7:25am

Nevermind, just remembered about the two button thing

Jstank says ...
Dec 14, 2015 @ 9:41am

spray and pray simulator

wavegunner232 says ...
Dec 14, 2015 @ 10:12pm

thanks megalink the reason it can't be moved by the player is yes the 2 button thing but also it is orbiting earth the weapon is the moon after basically being turned into a giant turret

HuvaaKoodia says ...
Dec 16, 2015 @ 1:00pm

The basics for a wave defence game are there, but the execution is far from inspiring.

Here are a few suggestions:

- Emphasize precision aiming over spamming. It would be quite nice if the amount of enemies was smaller and the bullets were slower meaning the player would need to lead the target a bit. This would play well with the movement of the moon, requiring small aiming adjustments based on the current position.

- Attack waves. The harder difficulty is, quite frankly, impossible because the assault never ceases. If only one group of enemies appeared at a time, even four attack directions would be manageable.

- More enemy types. Faster enemies, armored enemies, evasive enemies, partly invisible enemies, etc. Combining enemy types with different wave compositions would give you a lot of options to add variety and difficulty to the gameplay over time.

wavegunner232 says ...
Dec 16, 2015 @ 9:39pm

HuvaaKoodia honestly i can't believe i did not think of this. I did have to start over again on Saturday and i don't really want to change the game now

Weeping Rupee says ...
Dec 17, 2015 @ 2:28am

pretty tough haha. nearly impossible on hard. Music makes me nostalgic though :)

dcRfj15 says ...
Dec 19, 2015 @ 1:04am

I liked that the ship moved on its own rather than being moved explicitly by a player. It made it more challenging because the player then has to focus on aiming directly at the enemies.

A few minor things:
- The bullets didn't come out in a predictable manner. Sometimes I thought that I had the enemies under control with my bullets, but then my ship stopped shooting for half a second or so, and lots of enemies surged past me and damaged the Earth.

dcRfj15 says ...
Dec 19, 2015 @ 1:08am

*Accidentally hits submit* Whoops!

Anyway the score didn't reset after every round. I think that the score would have been more useful if it had been reset to zero after each round.

wavegunner232 says ...
Dec 20, 2015 @ 2:56pm

dcRj15 that's a bug the score i mean

Dayko says ...
Jan 4, 2016 @ 7:55pm

The score should show after finishing the round !

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