Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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We used to be Neighbours

by axoona - Compo Entry

We used to be neighbours
A game about growing walls
Red and Blue have been neighbours for ages.
But Red territory is so small and they are so many, they pass into Blue territory.
Blue need Red because they generate money, but they are also afraid of them.
You play as the leader of the Blue people.
Are you going to follow these fears to earn power...
Or are you going to try something different?

Build your wall as big as you can, enroll soldiers, shoot at Red..
But the real objective of the game as you have probably guessed is to find an alternative solution...

Instructions are in game. Click Instructions in the main menu.
EDIT : If you wish some spoilers on the alternative ending, check out the game news on GameJolt
Tools used:

Game developped in FlashDevelop in ActionScript
Graphics with Sketchbook and Gimp
Animation with Spriter
Sound with LMMS, Audicity and sfxr

The nastiest memory leaks were unfortunately corrected a few hours after the compo submission deadline when I had some sleep (1.0.5)

version 1.0.6 adds trophies and high scores to the game (on GameJolt)

you can download the original 1.0.5 version from Drive.

If you miss alternative ending please check out the soudtrack!

EDIT : Arrg.. there was a horible bug in 1.0.6 in kongregate version which I uploaded post compo related to kong statistics which no longer work.. it should be all right now

EDIT : version 1.0.7 added description of the game mechanics in the instructions screen
version 1.0.8 adds medals on newgrounds

Downloads and Links




jamaster96 says ...
Dec 15, 2015 @ 12:49pm

Confusing game.

xodene says ...
Dec 15, 2015 @ 7:37pm

Could be a good game but unfortunately it's too rough in its current state. The tutorial didn't really assist much and the text would fade away too quickly for me to read. Also the controls weren't really defined in it. That along with the clutered visuals made it hard to decipher the purpose of the game.

in3orn says ...
Dec 15, 2015 @ 7:38pm

Nice try to educate people :)

joekinglake says ...
Dec 15, 2015 @ 7:59pm

A little confusing, but could see this working as a cute game with a few more tweaks! Well done for completing :)

adsilcott says ...
Dec 15, 2015 @ 8:01pm

though I never found the best way, it made me think about alternative ways to approach the problems. There's the potential for some nice social commentary in a system like this.

ohmmus says ...
Dec 15, 2015 @ 10:00pm

Played for a while trying to figure out what the alternative solution is. I couldn't figure it out though. Care to share the spoilers?

Dec 15, 2015 @ 10:02pm

Of course the graphics could be improved, but it's a Jam game.

I feel that, although the way of conveying hte message was original and fun in some ways, in some ways it's a bit too blunt. I think that this could be improved just by giving the player some more time to realize what the game means before jumping to the game over screen.

Besides that, nice game!

fxtagn says ...
Dec 15, 2015 @ 10:25pm

Idea looks iteresting for me, i'v played 5 games, but cann't investigate any way to something like balance...

BubuIIC says ...
Dec 15, 2015 @ 10:27pm

I liked the game. I also got the better solution, which I don't want to spoil here.
I did not really understand why my people were getting unhappy, even if I got rid of all the reds, if they are afraid of them.

axoona says ...
Dec 15, 2015 @ 10:35pm

Hi thank's for your comments!
I have put a spoiler and hint on gamejolt news page
as for the points adn hapiness mechanics:
- you lose points when the red cross your teritory
- and you lose hapiness for two reasons :
if there is not enough money per citizen and when killing the Red (even though the Bleu are afraid of the Bleu, they are also afraid of the killings happening just next door or in their country..)

qkerguelen says ...
Dec 15, 2015 @ 10:52pm

It's rare to see a multiending game! GG for that. Also it was quite fun and i liked the story behind it! Good job!

axoona says ...
Dec 15, 2015 @ 11:08pm

aie, I didn't finish that comment...
continuing on game mechanics:
- you win points while building up your power: building the walls, killing the Red and enrolling the soldiers
- and the hapiness grows steadily when you have at least 5 coins per citizen (military and non military)
- the soldiers do not generate any value so they do not generate coins. only the non military do.

I hope you find this comment useful!

piper82 says ...
Dec 17, 2015 @ 9:23pm

very rough but conveying powerful message

Aglavra says ...
Dec 17, 2015 @ 9:35pm

I liked the message of this game, but I cannot say I liked the gameplay much, and I don't see much connection with the themes.

danidre14 says ...
Dec 17, 2015 @ 10:56pm

A bit hard to understand at the first try. Nice game, however.

Dec 17, 2015 @ 11:00pm

I found the secret :) I left a longer response on newgrounds as FSt-Germain

Muel says ...
Dec 18, 2015 @ 10:38pm

That was so cute =)

I wish world was so simple.

drludos says ...
Dec 22, 2015 @ 8:35pm

Very interesting game! I like the concept and "real-world message" behind it. I actually ended up with the better solution on my first run, so It's not that hard to find ;)

I think the game may need some additional balancing for all players to really understand the meaning of the game. In one run, I choose to recruit about 5-6 soldiers and to shoot manually all the red that were going in. The happiness decreased a little, but then got back to 100 quickly as the money rolled in. But after a few minutes, the game over screen appeared telling me I didn't use the best solution, while my current in game score could let me think that this was indeed the *right* choice.

But anyway, congrats on putting a game both fun to play and thought-provoking!

alliel_a says ...
Dec 25, 2015 @ 11:46am

nice game

LeReveur says ...
Dec 31, 2015 @ 4:29pm

With a little adjustment on the balance, I think it would be a great game, but wathever strategy I tried, I'm surrounded pretty fast. ^^

Nicolas Gass says ...
Jan 1, 2016 @ 5:56pm

Nice Game.

Big Cow says ...
Jan 4, 2016 @ 10:05pm

Interesting concept. Over complex rules which take away from the fun. Great music!

kardfogu says ...
Jan 4, 2016 @ 10:12pm

Ohhh my, this game is goofy, but it does teach a lesson to people they tend to forget nowadays. All hands down for the developer. I demand respect for this man!

Keep up the good work!

- Kardfogú

DrZanuff says ...
Aug 30, 2016 @ 4:53pm

I Liked the game. But the old phone part was just too much boring and slow, and I think this is the purpose of the game, to show how was the technology back then, and we were all used to it. Nice man!

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