Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Time Block

by Dalkor - Jam Entry

___________________ Premise ___________________
Oh no! Block Man is growing older. But lucky for you, there is a syringe of Life Elixir! Get to the Elixir of Life before Block Man grows too old and... and... DIES!

___________________ Controls ___________________
Left Mouse - Slow Time/Glide Longer
Right Mouse - Glide(Follows Mouse Cursor)

___________________ Credits ___________________
Programming/Level Design: Jon Monks
Art/Design: Geoff Tenney
Music: Not Us(Scirra)
Made in Construct 2

___________________ Fixes ___________________
12/16 - Realized that default controls were not disabled so people could use arrow keys. Disabled default controls to force the use of mouse as intended.
12/17 - Fixed Graphics bug where the animation for dying would happen behind an object or off screen.

___________________ Bugs ___________________
- Sometimes, Game Freeze at end of first level after getting the Elixer of Youth.
- Sometimes, In a dual screen setup, I noticed in Firefox, that the game is much more difficult when playing on one of the screens than the other. I was not able to replicate this issue in Chrome or IE.

Downloads and Links




micky says ...
Dec 15, 2015 @ 7:29am

Nice art and interesting concept, took me a while to get a hang of the controls but once i did it was fun :)

VideoDog says ...
Dec 15, 2015 @ 7:32am

I quite liked it! Interesting take on the theme. The controls need a bit of tuning but are quite enjoyable.

dustyroom says ...
Dec 15, 2015 @ 10:52am

Very nice controls. I really liked the inertia and double-jump, feels fun.

ninjascript says ...
Dec 15, 2015 @ 11:57am

Nice! The controls are pretty loose, but it was fun to play

cirpig29 says ...
Dec 15, 2015 @ 6:37pm

Interesting concept. I'm afraid I'm too bad at this kind of games to play all of it, but it's a solid game nonetheless.

Polith Games says ...
Dec 15, 2015 @ 6:49pm

Interesting concept, i like the game, nice art!

HongerTrollie says ...
Dec 15, 2015 @ 6:52pm

I enjoyed it. True to the theme. Really unforgiving towards my skill level.

CalmKai says ...
Dec 16, 2015 @ 2:09am


Enchae says ...
Dec 16, 2015 @ 2:37am

Really interesting. Great use of the two button controls, it had a nice, foreboding atmosphere, and the music was on point!

I do think it could benefit from some more uniform graphics/visual data/particles to make somethings more defined and look prettier.

But other than that, pretty solid entry. Good job!

Warboys says ...
Dec 16, 2015 @ 1:51pm

Another tough game (why don't people ever ramp up difficulty slowly in LD games? lol), with really unique controls.

emanvidmaker says ...
Dec 16, 2015 @ 6:28pm

has potential but the difficulty spike goes from 0 to pro in the second level needed play testing and bearly explain

cxsquared says ...
Dec 17, 2015 @ 3:33pm

Really loved the art progression of the character over time. The controls where a bit hard to understand at first but it got better over time. I think the hit boxes on the hazards where a bit big. Overall nice work.

beetracks says ...
Dec 24, 2015 @ 2:00am

Interesting. Different controls. I enjoyed. Good job.

Brightstar says ...
Jan 4, 2016 @ 8:17pm


superjoebob says ...
Jan 4, 2016 @ 9:04pm

best game in ludum

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