Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Slaying Runner from Ninjanation

by komilll - Compo Entry

It's a simple runner with two buttons control:
Arrow Up (↑) - to jump. There is double jump possible.
Arrow Down (↓):
while in air - You are forced to go on ground.
on the ground - You are dashing and killing enemy on your path.

Downloads and Links




h.attila says ...
Dec 15, 2015 @ 9:14pm

Nice, fun little game. I just wish I had more lives so I wouldn't die after one hit.

illraceyou says ...
Dec 17, 2015 @ 2:46am

Addicting, but very difficult. The hit detection on the green guys seems a little unfair sometimes: you get hurt by them even when it looks like you clearly bounce on them from above. Also might be nice if you bounced a bit higher off of them, since it sometimes makes you hit a bullet afterwards.

monetai says ...
Dec 18, 2015 @ 6:12pm

daaaaaaaaamn thats hard! it was simple but worked well

Jesse Freeman says ...
Dec 18, 2015 @ 6:16pm

Couldn't get past the first jump, should be a little easier when you start out.

piper82 says ...
Dec 18, 2015 @ 6:29pm

nice mechanic on double jump power. bug or feature? :)

komilll says ...
Dec 18, 2015 @ 6:34pm

At first I wanted to make it a normal double jump mechanic but it turned out this way. I've adjusted gravity and thought double jump in this way could be good.

AzureAspect says ...
Dec 18, 2015 @ 6:42pm

*dodges the green...thingie* *dies to lazer*
goddang, didnt make it to the end. (kept trying for a while).
Liked the game mechanics behind the double jump (double tap very fast and youll get lot of air time!)

Hot Box Games says ...
Dec 18, 2015 @ 7:35pm

Quite difficult, but funny to play. I found that dashing and quickly jumping was my best tactic - fly over them all! you can get some major speed! Maybe tone down on the difficulty a bit for LD.

lawendt says ...
Dec 18, 2015 @ 8:25pm

Easy to master, but it get's really annoying after the first ten times you die.

Frenchie says ...
Dec 24, 2015 @ 1:34am

I actually had a lot of fun with this one! But I'll admit, once I got farther than I had before and lost I lost all hope :(

If I could make two suggestions:
1) Add some checkpoints so that when the player dies they don't restart at the beginning
2) I don't feel like I should die from touching a laser shooter, just the laser that comes out of it

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